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Topics - GarBenjamin

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Hello. I've been away quite a while but truthfully I still load up GLBasic every so often and mess around with it.

Anyway, I am off on my Thanksgiving Break this week and for fun today I spent some time upgrading the Arkanoid sample game that comes with GLBasic.

I thought... ya know GLBasic can do some nice stuff and I think if the samples that came with it had a little more oomph and pizzazz it may help to bring more people in.

Not sure how much I will do with it but this is what I have so far...

Upgraded the Block graphics & animation speed

Added a trail to the ball

Updated the ball trail and added Multi-Ball

Updated adding powerups to collect that grant multi-ball and lasers

Multi-Ball trails and Play Balancing

Music and Some Code Cleanup

Updated 2016-11-27 to fix an issue with handling different resolutions.

You can download the GLBasic project here

I don't know who is in charge of such things but if people think it is worthwhile please add it to the GLBasic download so new folks have it as an example of how to do a project a little bigger than the base Arkanoid that is currently included. Thanks! I hope it is useful to someone.

I think it would be very cool if other members of the community take my updated project and push it forward even more.
It doesn't have to be a lot of work. Even just adding 2 or 3 things is enough. If each person here did that just imagine how awesome this sample game could become. :)

Hey there GLBasic Community!

Some of you know I have been working on a little test game project in GLBasic.

Mars Explorer is inspired by the old Moon Patrol. This game has only 2 stages in it because it was created just to (a) test GLBasic for 2D game development and (b) create a simple game project I can use to test Unity, Monkey X and HaxeFlixel.

There is a Windows executable version available for download.

Also, the full project source code is available for download.

If you are interested you can get them from my GLBasic Games Source & Binaries page.

Hope someone enjoys this little game or at least finds the code useful!

Now, I am going to take a break for a day or two and start on the MX, HF and U implementations.

Competitions / Ludum Dare 33 is tomorrow!
« on: 2015-Aug-21 »
So yeah... LD33 starts tomorrow. Might be a good way for this community to increase awareness of GLBasic.

Anyone plan on participating?

Just thought I'd let you know I am using GLBasic to prototype my test game (the project I will use as a comparison of dev speed between Unity, Monkey X and HaxeFlixel). It will be a good test of the development speed (at least for me) when using GLBasic too. Although, it will be the longer version of course as this is the one that is sorting out all of the details. I will be sure to note that on my blog at the end.

The current "code name" for the game is Mars Explorer and may change. Just needed something to call it.

Anyway, if you want to check it out I will be updating the page with daily blurbs and videos (perhaps screenshots too).

Hello GLBasic developers.

I recently came to these forums in my quest to try out GLBasic (one of many frameworks on my list).

Although I did not spend much time with the language I wanted to give something back to this community. I appreciate you answering my questions about web development support in GLBasic and just being all around nice folks.

So... I have released the code I created to load Tiled Maps and to render those maps (or any maps for that matter).

You can download it from here (bottom of the page):

Keep on coding! :)

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