I had a look into the development time for this game. Collectively the coders must have spent many years on this and it shows. Makes me want to team up with people here in the thriving Vancouver indie scene.
Had a chance to play multiplayer for a decent stretch now. This game is amazing for multiplayer. One great touch is having multiple musical instruments you can find and then use to play collectively in a band, after downloading music in ABC format. That adds a lot of fun. The trouble with multiplayer is that quite a lot is left up to the client rather than the server. Because of that I was able to mod my player character to have god-like capabilities. I was practically invulnerable with infinite resources and curious powers far beyond what should be available in the normal game. I had a lot of fun with that, making crazy stuff happen and helping out noobs learn the game. Unfortunately it also enables griefers to do terrible, terrible damage - even crash servers by overloading them. Last night I had a party of 6-8 people I was zooming around the universe in, going to mysterious planets and exploring. Then someone decided to mess with my personal spaceship and made it so that anyone who came aboard would instantly die or be trapped by nasty stuff and this was a permanent change that couldn't be undone. The crazy thing is I couldn't kick them off my team, so I had to watch as they tore my ship to pieces and did away with my teammates. All this, it seems, because I didn't spend enough time complimenting them on their terrible looking spaceship.