Yep, all fine to share impressions here, it helps me tune stuff.

I´m kind of proud of the SFX, half of it comes from the likes of sfxr, some from other sources like recorded and modified on Audacity.
Part of the sounds are to reference old games with sounds I like, for example, when you get hit, that sound is similar to Dragon Fire on Atari 2600 ´s death sound.
You can now finish the game in about 8 minutes, it is suppose to be a game to pick and play and not put too much time into it.
I gave thoughts about allowing the player to set how high the control sits on screen, like the horizontal line that divides that walk from jump actions.
But I decided to find a place that fits all after a bunch of tests, here is the break down:
-At first, it feels the controls should be placed higher on phones about the size of a caanoo (notice the caanoo has its controls on the upper part) like galaxy note 2.
-smaller phones, would feel better with controls at the bottom part.
Both reasons were because holding up the phone felt more comfortable that way while playing.
But truly, after messing with it in many different positions, having the buttons on top makes room for hands getting on the way of action, it just didn´t feel got at all.
Another thing, is that I want to have as little options as possible, just a ´touch to start´ and maybe a possibility to mute the music, nothing more.
The version you have is as development is of today. The game itself is complete, it is missing a proper start and end + music.
I´m trying to look into music these days...I wonder if I should look for a musician to easy up the time it is going to take to finish these last bits of the game.
Thanks for trying it out! Nice that you enjoyed, see if you can show it to people around, check what they think of it.
