And finally some info on the gameplay, as writing is all I´m able this few days coming.
This is a single screen action game where you have to collect falling objects to score point and
beat bosses (think arkanoid+pong kind of stuff).
Storywise, the kids wanna make a tree house to play, but before that they kind of have to deal with
the tree´s inhabitants and hazards.
You control both kids left and right and you are able to perform a quick dash. Movement has
inertia, so, changing direction, starting a movement and stopping, takes a little time. Crucial time.
The dash is a fast movement that cancels inertia, but travels fixed distance and you come to
a full stop at the end. Here you have to time both. Normal movement is the best call for about all
the time. Dashing is better for escaping tough position, reaching out to grab that further
bonus/avocado, etc.
About the objects:
.Green Avocado.
That is what you have to collect to score. There is about 100 green avocados throughout the game.
They start falling slowly on frequency(1 or 2) and crowds up as game goes by(6 simultaneously).
The game´s timeline is dictated by the amount of green avocados that has already felt.
.Bark of tree.
This you have to avoid. They fall out same fashion frequency wise to the
green avocados, they can be confusing colorwise against the tree´s trunk.
.Branch of tree.
This you ultimately have to avoid too, it performs a 2x hit and stays on
ground for some time. Players movement is halved while going by it. But if you ´burger time´ it,
they dissolve and go away faster.
.Golden avocado.
This counts score wise as a single avocado but replenish 1 heart of energy.
Very few fall throughout the game.
.Monkey safado.
After a while, monkeys will gang up and reach out of the tree to grab one
green avocado mid-air while laughing. That can sure waste your time one.
.Fallen monkey.
They are not perfect, so once in a while one falls of the tree and you
take a hit if it falls over you. After that, he enragelly runs back to the trunk and climb up.
If it goes through you, you take multiple hits.
.Leaves.
These fall around kind of constantly from the tree. They don´t harm, but
can distract attention.
.Dark green avocado.
These cannot be collected, they will crack and bounce back into the air.
The cracked avocado cannot be collected either, they will hurt players. This is your ballistic weapon.
They will destroy all similar size objects(but the leaves) or simply get destroyed if it hits a larger object.
They bounce accordingly to the players movement. It takes a while to master.
It can be a double edge weapon since it can hurt you or destroy power ups and green/gold avocados.
Power ups:
These appear whenever you bounce back dark green avocados and hit something every 4 times.
The game can be divided into 2 parts. A "collect avocado" part and a "fight the bosses" part with
no green avocados. Powers will give you advantages on both parts.
If you have all 4 powers, then next few clashes will summon a gold avocado.
.Gold Power.
Will bring a lot of gold avocados into the game and between bosses. Will
give you much better chance to replenish your energy.
.Lunete Power.
Will make it easier to spot the green avocados during rain. Will make it
easier to spot the very last boss (ghost).
.Banana Power.
Will peace up the monkeys. They won´t hurt you if you clash with one running back to the tree, including the 2nd boss.
Monkeys won´t steal green avocados either.
Beware you still get hurt if one falls over your head.
.Cloud Power.
Will appease the hardest storms, thunder and winds throughout the whole game.
Environment:
While things are hard enough already, you get random environment moods to mix it up.
.Winds.
Can be of 3 speeds, will push all game objects and players towards its direction.
The harder the winds, the more leaves fall from the tree. Each object gets affected differently by it.
.Rain.
Will gradually soak up the floor and reduce player´s speed, the effect will gradually wear off if not raining.
All avocados will look like the dark one unless you have the lunete power.
.Shower.
Can happen during rain and will halt your movement if it hits you walking.
.Nite/thunder.
Some combination of rain and wind can cause a severe storm, the background will darken up and thunder will happen.
If a thunder strikes, and players are on the ground (neither hit or dashing), they will perform a little uncontrollable jump scare.
You can´t collect things while scared.
Bosses:
.Morcegão (bat).
First boss, an usual lovely beast of the avocado tree, it arrives in surprise, can perform 2 atacks, a side one and a dive one.
You have a limited amount of time to beat it. You can do so bouncing dark green avocados into it.
.Macacon Patrão.
A huge monkey riding a little bike traverses the front and background.
It jumps once in a while destroying everything it air.
Tough to hit, you beat it the same way as the bat.
You have a time limit to beat it too.
.Possessed Tree.
The tree gains evil spirit medium powers!
Its roots will jump scare players.
It spits 2xhit blobs and also vomit a huge amount of goo that will also jump scare you.
There are about 4 styles of vomiting. You have to hit its face. No time limit here, either win or loose.
.Ghost.
The one possessing the tree (Lo pan?), it dosen´t attack but it shows up briefly before going invisible.
Hit it once and you are done. You have a very short time limit to do so.
Ending/score:
Main score points come from collected green avocados. If the game ends and you have some energy left, each full heart is worth 5 point.
Each boss beaten is 5 points too. Each power up NOT collected is worth 5 points.
Depending on points and game achievements, you get presented with a little story on what kind of tree house the kids build and how they play with it.
In sum, that is about it. I wrote this really quick so excuse my poor english here. I might have forgotten a few things though but I hope you get the general engine idea behind it and that I have some written material to polish later into a game doc/article or whatnot.

Will try recording a full gameplay later today.