Android Black Screen [Media Copying on first run idea]

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spicypixel

It seems that Kitty has removed the tiny media copying (please wait loading...) type iconography from the V11 beta, not sure if V12 is the same I can't compile to Android with it :) However this post I wanted to offer some pixel artwork which can be used freely by kitty, or indeed if he can come up with an idea to allow us to use our own animation instead to depict this media copying on an Android apps first install and run delay period which is presently depicted with a black screen.



8 frames of animation 64x64 pixel dimensions, png alpha and only 8kb overhead ;)

Thoughts?
http://www.spicypixel.net | http://www.facebook.com/SpicyPixel.NET

Comps Owned - ZX.81, ZX.48K, ZX.128K+2, Vic20, C64, Atari-ST, A500.600.1200, PC, Apple Mini-Mac.

erico

One beta of v11 I tried had the dots anim on android, haven´t tried v12 yet.
I agree it would be nice if we could mod this loading anim.

Nice pixels there! :good:

spacefractal

With android extras (require the sdk upgrade file) that loading ... screen is completely skipped. Instead you uses a function to checks if the file have been copied or not in your loading section.

However you need require that by manual for each file. It's documented how to do that in the sample.

Files can eventuelly been deleted from memory if internal memory is low (there a function to that). I'm used that technic in greedy mouse as well in karma miwa.

I'm did that due a crash on the ... Loading screen is never good. Then the app would been broken and need clear the data and try again. So I'm did my own copy method (which even not recopy files after updated only if changed). That why you don't see the ... Loading screen in my games.


Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spicypixel

I just think by default we should have an option to provide our own, rather than the user thinking "Has this crashed", or not even noticing the tiny dots :) It'd be awesome if we could, without having to resort to Android Extras.
http://www.spicypixel.net | http://www.facebook.com/SpicyPixel.NET

Comps Owned - ZX.81, ZX.48K, ZX.128K+2, Vic20, C64, Atari-ST, A500.600.1200, PC, Apple Mini-Mac.

spacefractal

Im have to mind AndroidExtras does fix various issues that never got fixed, but im fixed them for AndroidExtras:
- The orientation issue.
- Tablet icons support.

with newer AndroidExtras, no Media is also copy now, which means you need to add a Check_Asset("the/file.mp3");, before any loading commands. With that in mind, you can have your own loading screen (howover not threaded of course), and its dosent have concern if users closes down while loading (which users would fell much faster).

Im hope Gernot a day integrate that in one of the next beta with full sdk upgrade and eventuelly with this assets copy feature disabled (can been done in Java).
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Wampus

Thanks for your guidance on Android spacefractal. It's *really* helpful.

spacefractal

Again I'm hope gernot auto implements changes, so java calls can been supported directly. He could do call the functions directly from c code, and implement this asset version, so the loafing screen can been skipped (etc do the thing automatic done from load commands).

Same for the orientation issue (sensor is fixed through).
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/