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Messages - Moru

#46
Off Topic / Re: CRPG Book
2017-Jun-12
There was a multiplayer game graphicly similar to hired guns for Atari ST. I think it was called Substation but the only information I can find is that it was published 1995. It was networked with MIDI-cables, not sure how many players though.

Looks like a very interesting book, thanks for the link!
#47
Why is always the solution: "Rewrite from scratch to get rid of all bugs!" ?

If you rewrite from scratch you throw away all knowledge and fixes to problems and have to do it all from the start again :-)

Obligatory xkcd: https://xkcd.com/927/
#48
This is most likely if you have your personal email registered as sender for mail from the boards.

So ever time a spammer registers an account with a fake email adress, the forum uses your email to send them an activation mail that bounces back to you. Set up a new "no-reply@whatever.com" email adress and use that one instead, should take care of it.
#49
That's a good idea, does anyone have time to put together a "Best practises coding guide" for Android and iOS? I think that would be incredible useful to get started with those platforms. There seems to be all sorts of edge cases that needs special treatment and a lot of compile/upload/test-cycles to get working right.

I know I would love such a guide :-)
#50
That c64 had more limitations than just 16 colors, You could only use 4 in the same 4x8 square or 8x8 in high-res mode. I never had a c64 but friends did :-)

The wonders artists did with those limitations... aligning features of the images so you don't even notice that it's built up on 4x8 pixel blocks of colour...

Love that portable c64 port, would have been great to have that portable computer on the long bus-rides to school... :-)
#51
I tested registering a user and I needed four attempts to get it right, I think it's hard enough as it is, we don't want to make it too hard for real users too...
#52
Quote from: msx on 2017-Mar-15
You can implement activation by email.

We have that already, there is about 1 or two per week that does *not* manage to get past this stage, the rest has no problems getting past it. Activation by email is easy enough to automate.

Editing forum code makes problem when updating.
#53
Oh, and 3+7=? (or even 3 plús 7) doesn't work since the ones getting through is often real humans working as account-creators in some office. There is even homepages that display the captcha from a totally different page to users. They are defeating the captcha of another page to be able to access a porn page for example.
#54
We have tried all those things, it's all broken already. Only thing that works is the "Bad behaviour" mod and the "Stop Forum Spam" thing that keeps global records of ip-numbers, usernames and email adresses. Now and then there is a new ip block that gets through but usually gets banned within a few hours. I don't think everyone can access the global banning function though.

Blocking links in the signature should really be a function in the forum software, it's the easiest way of blocking the main reason they create users. Noone will notice them if they don't post anything but the link still exists on the homepage so google can find it. But we haven't found such a setting yet unfortunately.

#55
We have two spamblockers that block *a lot* of spam already. You should see how it looks without them... Thousands of users every day. This month has been more because I haven't been around taking care of the reporting of new ip-numbers since I was on vacation. Recaptcha does not really work because people get payed to register accounts and spam. Nothing beats real people... All we can do is keep banning on IP-number (make sure you ban them with Stop Forum Spam so they get banned globally, not just on GLBasic.com)
#56
Just post the code in the forum for DDGUI, I'm sure someone has use for it:
http://www.glbasic.com/forum/index.php?board=30.0
#57
Bug Reports / Re: DIM
2016-Dec-12
Hello!

This is due to setting up postodata as a variable. You need to set it up as an array. Yes, the error message could be more helpful :-) I have been banging my head against the wall a number of times because of this little thing until I finaly figured it out.

The line:
GLOBAL b$, n1, n2, n3, postodata

Needs to be changed to:
GLOBAL b$, n1, n2, n3, postodata[]

This prepares GLBasic for treating postodata[] as an array.
#58
Thanks for the tip!
#59
I also tried this around version 7, having some faint memory of it being fixed in a later version but can't find it right now.

I guess it would be way too slow to paint each row separately as squares with polyvector commands? You can set the start and end position of the texture in each corner, right?

Like this, every row of xxx is a polyvector box:
Code (glbasic) Select

xx
xxx
xxx
  xxx
#60
GLBasic - en / Re: No serial
2015-Oct-01
This is a game creator, not a game, you sure you bought the right thing? :-)

Will try to forward to Gernot. You can still get started with GLBasic though, just not release anything.