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Topics - ampos

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I am planing to make my game for 2 resolutions

480x320 (Iphone 3)
960x640 (Iphone 4, Retina Display)

I also was planning to sent Retina resolution to IPad, as I see a waste of time/resources to make gfxs for so little gain in quality (1024x768), as it is just 64 pixels.

Can it be done?

I have seen that Retina Resolution is not available... can it be done?

GLBasic - en / Messing with projects
« on: 2010-Sep-10 »
I have been always a guy of one source per project.

On BlitzBasic, if I make a game and needs a level editor, I can have both programs on the IDE, saved on the same directory, and just running the one I want just pressing F5.

Now, GLB is over me. It seems that if I created a new window/program on IDE, it is not an independent one; everytime I press F5, the first/main program is executed.

Sure I am missing something.

Can I have independent programs on the same dir/project, and run the one I want just pressing F5?

Correct me if I am wrong.

On iPhone, touching the screen is the same as on PC moving the mouse AND clicking left.

If you do not touch the screen, mousex and y return the last known mouse position. Of course, on PC, mousex&y are updated even if no LMB is pressed.

Can we have a menu on IDE or a metacomand in GLB, called "TOUCHSCREEN ON", so only mousex&y are updated if LMB is pressed?

This way, we will not make this mistakes when programming for iPhone.

Just an idea, maybe I am wrong...

GLBasic - en / We want a Spanish forum :)
« on: 2010-Sep-09 »
What about a general spanish forum?

It seems we are legion here  :enc:

A ver si nos ponen un foro en español, que estamos aquí como tontos hablándonos entre nosotros en inglés!

I am making a ARKANOID clone for iPhone, and I dont mind to make it vertical (320x480) or horizontal (480x320).

I imagine that the iPhone has somekind of native resolution, and the other one is rotated 90º, I dont know if internally by iPhone hardware or GLBasic.

If I make it in native resolution, it should be faster, as no one has to rotate my screen.

Is this true?

Also, I have noted that "useasbmp" and "blendscreen" only works in portrait (horizontal) mode, so I imagine that "native" resolution on iphone is 480x320... is this true?

If so, the "correct" orientation (I mean, not rotated) is with HOME button on the right or in the left? I presume again that HOME on right is "native" and with HOME on left is rotated 180º...

GLBasic - en / Posibly a stupid question...
« on: 2010-Jul-28 »
I just installed GLB.

I load a demo, hit F5 and OK. Fine.

Load another demo. Press F5, and it runs the previous demo.

No matter with demo I load, F5 or F8 just run the very first app I loaded.

It should be stupid, but I got no clue how to.

First, thank you for this great language, and the multiplattform support.

I come from Blitz3D, and I am planning to make the jump to GLB, so I can code something to iPhone.

My question comes from the fact that I have no Mac, and I (really) dont want to buy or install it on my PC.

Can I make games on GLB and make them "iPhone ready" without a PC?

I know I have to sign with Apple to be able to sell them, but first, I have to have a game.ipa!

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