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Messages - Scott_AW

#31
They are still selling some XP models, but those were with ATT 3g attached and cost up to $100 more than a typical netbook.

Maybe its time to check out some linux netbook distros.  Mint looks nice, and I"ll be trying out Meego sometime soon.
#32
Beta Tests / Re: Sandscape
2010-Oct-11
That's a pretty epic pic.

I like where it going, so far so good.  I'd just make the option button(gear) larger, espicially if its going to be on a mobile device where you use your finger to control things.

How are you handling the framerate?  I noticed it was jumping around like crazy when it was snowing or while simply drawing.  It could just be how the frame counter operates, but I noticed some slow downs.

Here's the system specs  I ran the latest demo under:
Win7
AMD Dualcore 5050e 2.6ghz
4gb ram
Geforce 8200 128mb

My dad's computer, my home computer has a better video card despite being inferior in every other way.
#33
I'll have to look into GLDirect, sounds interesting.

I have two netbooks, an Acer and a MSI, the Acer has the same chip as yours, the MSI has  3150.

There seems to be some issues with 3150 running on Win7, as I only have WinXP netbooks, had no problems.  Theres a post on here about that.
#34
That should be fine, as long as they are originals and that person is credited in the game.

I think they just don't want you to rip the original graphics from the game.
#35
The art bit is what it is, you have to recreate the graphics yourself, but the sound part says it either has to be made by you or be royalty free/freeware sound.

Like the kind you get by searching for 'free sounds' or 'royalty free sounds', theres quite a few websites.  Technically that would mean you could use royalty free midis/mp3 for music too.

But you will have to check even at some of the free sounds sites what conditions if any are.  Usually they are pretty open and you could sell a game with them, others are only free if your game is free.
#36
One alternative would be to create your own billboard, but you'd be create a model every loop.

Using the camera's vertical and horizontal angles with SIN and COS you can recreate a ortho sprite.

Not actually tested...
Code (glbasic) Select

  hang = //Camera horizontal angle
  vang = //Camera vertical angle
  width = 64
  height = 64
  hw = width/2
  hh = height/2
  x_s = COS(hang+90) * hw
  x_e = COS(hang+90) * -hw
  y_s = SIN(vang) * hh
  y_e = SIN(vang) * -hh
  z_s = COS(hang+180) * hw
  z_e = COS(hang+180) * -hw

  X_OBJSTART
    X_OBJADDVERTEX x_s, y_s, z_e, 0, 0, rgb(255,255,255)
    X_OBJADDVERTEX x_s, y_e, z_e, 0, 1, rgb(255,255,255)
    X_OBJADDVERTEX x_e, y_s, z_s, 1, 0, rgb(255,255,255)
    X_OBJADDVERTEX x_e, y_e, z_s, 1, 1, rgb(255,255,255)
  X_OBJEND


May need some tweaking, but that's the basic idea.  Although its unfortunate to hear the x_sprite doesn't work correctly, I've been using that in my recent project :(





#37
I believe Silent Hill used large blotches of billboarded fog textures with an alpha value, like if you made a gradient sphere of white over a black background and draw it with x_sprite and a positive alpha value.

One way to simulate fog is to have several 'layers' of a solid color polygon the perpetually sits in front of the camera, lets say 9-10 layers, each equal distance further from the other with an alpha of either -0.1 or 0.1 depending on if its a fade to black(dark) or white(bright)

Thats just a theory though, although I've done something similar in the past.
#38
Beta Tests / Re: Sandscape
2010-Oct-09
Nice effect, could use some more extras to make it a little more fun to play with, otherwise it's pretty cool.
#39
Isn't it something like 8 pixels per move?
#40
Nicely done, but how come space kills the program?  I accidently pressed it instead of Z or X and it closed out.

Otherwise its pretty accurate to the original, I'd have to say.
#41
I've suggested GLBasic to someone at the FUNGP site, since apparently its difficult to find an english SDK for the Caanoo and Wiz.

Hopefully I can pick one of those up next year.

So far GLBasic seems to be super portable compared to anything else I've used.  Both in that I can have multi-ports and run it off a USB drive.
#42
Well if it supports SDL and OpenGL that's a good start.  It would be nice if it was simple by comparison to developing with Andriod.
#43
Any plans on future support for this OS?  I know its pretty new but seems to support C based programs and the likes.

Anyone have any more information on this?
#44
That is a nice function, I always go about just adding and subtracting after the random, this would be less typing and easier to handle.
#45
Then try SETCURRENTDIR ("SFX")?