Error when compiling in xcode. Only started with latest Glbasic update

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mykyl66

Hi, I'm not sure exactly how to describe this so here is the information xcode debugger throws up as my game is loading up.

As I said it never happened before this latest up date but that doesn't mean that's whats caused it. I have no clue. Please can anyone help.
I guess the leaking thing is worrying me, especially as I have no clue what would cause that.

if you need more info please ask.

Thanks

Mike

run
Runningââ,¬Â¦
[Switching to thread 11779]
[Switching to thread 11779]
sharedlibrary apply-load-rules all
(gdb) continue
2010-03-20 15:52:15.820 [1244:207] *** _NSAutoreleaseNoPool(): Object 0x205a50 of class NSCFArray autoreleased with no pool in place - just leaking
Stack: (0x30af7f87 0x30acc135 0x30acc107 0x3356453b 0x30ae1805 0xb1b8 0x6d48 0xb618 0x2fe0bd7d 0x2fe0be39 0x2fe09d7f 0x2fe0a16d 0x2fe022bd 0x2fe06a15 0x2fe016fd 0x2fe01050)
2010-03-20 15:52:15.859 [1244:207] *** _NSAutoreleaseNoPool(): Object 0x207d60 of class NSCFString autoreleased with no pool in place - just leaking
Stack: (0x30af7f87 0x30acc135 0x30acc107 0x30ad00d9 0x30ae187d 0xb1b8 0x6d48 0xb618 0x2fe0bd7d 0x2fe0be39 0x2fe09d7f 0x2fe0a16d 0x2fe022bd 0x2fe06a15 0x2fe016fd 0x2fe01050)
2010-03-20 15:52:15.976 [1244:207] *** _NSAutoreleaseNoPool(): Object 0x207610 of class NSCFString autoreleased with no pool in place - just leaking
Stack: (0x30af7f87 0x30acc135 0x30acc107 0x30ad67d3 0x30ae06a7 0x30ae062d 0x30acd2f9 0x30ae05c7 0x30ae189d 0xb1b8 0x6d48 0xb618 0x2fe0bd7d 0x2fe0be39 0x2fe09d7f 0x2fe0a16d 0x2fe022bd 0x2fe06a15 0x2fe016fd 0x2fe01050)
2010-03-20 15:52:15.984 [1244:207] *** _NSAutoreleaseNoPool(): Object 0x2087c0 of class NSPathStore2 autoreleased with no pool in place - just leaking
Stack: (0x30af7f87 0x30acc135 0x30acdbb3 0x30acd1a7 0x30acd121 0x30ae06bb 0x30ae062d 0x30acd2f9 0x30ae05c7 0x30ae189d 0xb1b8 0x6d48 0xb618 0x2fe0bd7d 0x2fe0be39 0x2fe09d7f 0x2fe0a16d 0x2fe022bd 0x2fe06a15 0x2fe016fd 0x2fe01050)
2010-03-20 15:52:15.989 [1244:207] *** _NSAutoreleaseNoPool(): Object 0x208880 of class NSPathStore2 autoreleased with no pool in place - just leaking
Stack: (0x30af7f87 0x30acc135 0x30acdbb3 0x30ae05f7 0x30ae189d 0xb1b8 0x6d48 0xb618 0x2fe0bd7d 0x2fe0be39 0x2fe09d7f 0x2fe0a16d 0x2fe022bd 0x2fe06a15 0x2fe016fd 0x2fe01050)
2010-03-20 15:52:15.993 [1244:207] *** _NSAutoreleaseNoPool(): Object 0x2089e0 of class NSCFArray autoreleased with no pool in place - just leaking
Stack: (0x30af7f87 0x30acc135 0x30acc107 0x3356c7f9 0x30ae18d7 0xb1b8 0x6d48 0xb618 0x2fe0bd7d 0x2fe0be39 0x2fe09d7f 0x2fe0a16d 0x2fe022bd 0x2fe06a15 0x2fe016fd 0x2fe01050)
2010-03-20 15:52:15.996 [1244:207] *** _NSAutoreleaseNoPool(): Object 0x208a50 of class NSCFData autoreleased with no pool in place - just leaking
Stack: (0x30af7f87 0x30acc135 0x30acc107 0x30acc331 0x30acc1c3 0xb1e8 0x6d48 0xb618 0x2fe0bd7d 0x2fe0be39 0x2fe09d7f 0x2fe0a16d 0x2fe022bd 0x2fe06a15 0x2fe016fd 0x2fe01050)
init with coder
app did finish launching, view=0x21d4d0
start ani
applicationDidBecomeActive
backing: 320 x 480
Init GFX

Marmor


mykyl66

Cheers for that. I did see that but dont think i can add anything like that as the game is in glbasic code.

Mike

MrTAToad

They are just warnings - would be nice if they were fixed/removed, but it can be ignored - your program should still run okay.

It also happens when running a Mac program in Terminal.

trucidare

Ignore this warnings.
If something come up after Init Done post it, all before are warnings caused after calling something before its initialised.

Sorry for that, but it does nothing to your program.
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
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mykyl66