Network Lobby Test #2

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MrTAToad

This is the second test of the lobby system and should work well, up until everyone is ready and the host starts the game.

One thing I did forget to mention previously is that its compiled in debug mode, so performance does suffer.  However, I do think some efficiencies can certainly be made in the code - if you want to check it out it's included.  If you see any potential problems let me know.

Online stuff doesn't work (at present  :P )

The next part is a major reorganisation of the title options, although I'll be getting the game ready for webOS devices next.

The download can be found at http://cid-99ee8a23e2fc4a0f.office.live.com/self.aspx/Files/Spots.app%202.rar (its 14.8Mb)

You may get NOT_FOUND text - thats the language file not being up-to-date :)

The host screen has changed somewhat - you can now change the game options (or rather what will be the game options) whilst hosting and all clients should receive the updates as soon as you finish modifying them.


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Moebius

The download link seems to be broken - again!  What are the chances?  :|
Endless Loop: n., see Loop, Endless.
Loop, Endless: n., see Endless Loop.
- Random Shack Data Processing Dictionary

MrTAToad


Moebius

That works fine.  I'll take a look after tomorrow.  Spots has been progressing well  :good:
Endless Loop: n., see Loop, Endless.
Loop, Endless: n., see Endless Loop.
- Random Shack Data Processing Dictionary

MrTAToad

Yes, it is going well, although networking the main game will be fun :)

Moebius

Looking good.  Testing in the lowest res almost everything works well.
The main problem I can see is that the client doesn't seem to be able to send messages.  More significantly, clicking the 'send' button when in client mode seems to just copy the existing messages. doubling them!

One other inconvenience is that the messages box doesn't scroll down automatically when you recieve, which means you have to scroll down to check for extra text.  It would be good if the text box automatically scrolled down on receiving messages, and ideally only if the user has currently scrolled all of the way down.

Higher resolutions seem to have problems in displaying the lists as I described before, but that doesn't really matter for now.
Endless Loop: n., see Loop, Endless.
Loop, Endless: n., see Endless Loop.
- Random Shack Data Processing Dictionary

MrTAToad

Thats odd about client's not being able to send messages as it did seem okay here... :blink:

The automatic scrolling update is a good idea and will have to be implemented!