Red Wizard Island

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spacefractal

for mobile games, short levels (but many) is better than long levels. on a desktop versions, here long levels mightbeen better. Im did have that issue with my game due that.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

r0ber7

Quote from: spacefractal on 2014-May-13
for mobile games, short levels (but many) is better than long levels. on a desktop versions, here long levels mightbeen better. Im did have that issue with my game due that.

I don't think I'll be targeting mobile. The controls would be all over the place.

This week is for debugging. Things I want to fix:

- after winning 1 or 2 levels, game crashes
- in certain cases, casting earth magic spell, game crashes
- loading bird level, game crashes
- loading screen for some reason is not visible
- level reset now does not reset all variables, so add everything to be reset

r0ber7

V after winning 1 or 2 levels, game crashes: fixed (i think)
V in certain cases, casting earth magic spell, game crashes: fixed
V loading bird level, game crashes: no longer crashes, but needs work
V loading screen for some reason is not visible: fixed
- level reset now does not reset all variables, so add everything to be reset: in progress

erico

Getting there! :) :good: :whip:

matchy

Quote from: erico on 2016-Feb-19
Getting there! :) :good: :whip:

I detect hidden sarcasm disguised as kind support.

erico

haha, I think I can see what you mean...but no, just some support. :D

matchy

Quote from: erico on 2016-Feb-22
haha, I think I can see what you mean...but no, just some support. :D

Um, how when this project is 5 years old with 20 months silence? I think you are just being too nice for no reason.

erico

Oh no, I actually have my own share of about 2 or more years old to-be-finished games, so I can never judge that. :P
What is nice is to see that the project is GOING on.

matchy

Fair enough but this project development is blogged unlike most projects. Randomly, I was actually wondering about this cool game last week. As a fan only, I am a bit sour it's taking so long with a just a log report. Hopefully some media promotion might help me see more of the light.  ;)

r0ber7

Thank you for the support, sarcastic or not. 8)

Worked on the menu some. Moved all important code to a git repository. Started designing a new level. It's a bit barren at the moment.  >:D

bigsofty

Its certainly progressing, I always liked the look of this game BTW.
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

r0ber7

Thanks, it is suffering from many bugs still. But I made another level.


matchy


erico

Saw a little review of your amiga version on Amiga Future magazine here:
http://www.amigafuture.de/kb.php?mode=article&k=4732&start=0&page_num=14

r0ber7

Quote from: erico on 2016-Mar-13
Saw a little review of your amiga version on Amiga Future magazine here:
http://www.amigafuture.de/kb.php?mode=article&k=4732&start=0&page_num=14

Interesting review. Most of it is true.

I made a level, and I drew some plants.