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Messages - caffeinekid

#46
incbin would solve all this too? ;)
#47
I believe it's a large texture/image with all your sprites and animations on taking up the smallest memory footprint they can and all being in one place so that the platform your code is running on doesn't have to keep swapping images/textures in and out of graphics memory?

In GLBasic terms I guess it would be like having a second index like when you load an anim, but being able to have frames of different sizes all on the same sprite sheet.

#48
I'm working on my first GLB game at the moment too, just getting used to some bits of the language and making something simple. I hope you enjoy your GLB journey. :)
#49
I would love to see a BlitzMax style incbin command on GLBasic. Is there are possibility it might get included ;) at some point?
#50
I've had GLB for a few years now mate and thought it was about time I actually used it and had a play. :)

Starting simple - it's a bit different to what I'm used to in BlitzMax - but I'm getting there, hopefully.

It's good to be here Mr Kitty. :)
#51
Panic over, it compiled after reinstalling the Android SDK again from scratch. Something must have got foobarred since the last time I tried about six weeks ago.

Thanks for your assistance guys.
#52
Install the Android SDK to the root?

I have installed jdk1.6.0_26 if that is better? I thought newer would be better.
#53
Java_Home is set to C:\Program Files (x86)\Java\jdk1.7.0 and as you can see, it's the latest version?

What options need setting up in GLB for Android?

I'm going to uninstall and reinstall the Android SDK and if it doesn't work at least it's another thing to cross off.
#54
Thanks guys. I've followed both those pieces of advice and still have the same error.

Quote_______________________________________
*** Configuration: ANDROID ***
precompiling:
GPC - GLBasic Precompiler V.8.048 SN:803f2fbb - 3D, NET
Wordcount:43 commands
compile+link:
BUILDSRIPT
BUILD STAGE 1: Compile and pack
Error: Could not find or load main class Files
Buildfile: build.xml does not exist!
Build failed
BUILD STAGE 2: Install on device
Buildfile: build.xml does not exist!
Build failed
Android=D:\Blitz\distribute\Android
success
_______________________________________
*** Finished ***
Elapsed: 3.4 sec. Time: 15:09
Build: 1 succeeded.
#55
Uninstalled and reinstalled and no difference at all. It was worth a shot I guess.
#56
I wish I had managed to be around when the price got knocked down before they all disappeared. I was on holiday that week - for the first time in three years. Typical!
#57
Wow this would be amazing. At the moment (because I don't have a dev account) I can't run or debug my games on ios at all. Please keep me updated!
#58
I had it working a few weeks ago and haven't changed anything at all apart from updating GLB. It is saying there is no build.xml file and that's where it's falling down and I don't have a clue why. This is my first GLB project and to be honest I don't really know what I'm doing. :) I have the Android SDK installed and the Java one too.

Quote_______________________________________
*** Configuration: ANDROID ***
precompiling:
GPC - GLBasic Precompiler V.8.048 SN:803f2fbb - 3D, NET
Wordcount:43 commands
compile+link:
BUILDSRIPT
BUILD STAGE 1: Compile and pack
Error: Could not find or load main class Files
Buildfile: build.xml does not exist!
Build failed
BUILD STAGE 2: Install on device
Buildfile: build.xml does not exist!
Build failed
Android=C:\Users\Andy\Documents\GLBasic\My Projects\Blitz\distribute\Android
success
_______________________________________
*** Finished ***
Elapsed: 5.6 sec. Time: 12:04
Build: 1 succeeded.

Any help much appreciated. I've tried putting the project in a space free path (in the root) but it made no difference.
#59
I suspect this thread is my fault. :P

I would love to be able to compile for my iPod touch without having a Mac. Please say it is going to be possible!