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Messages - Duffer

For 2D games, it would be great if commands (simplifying implementation and animation in GLBasic) supporting one or the other of the above could be implemented.  'Spiner' would be the preference....

'Spine' -

'Spriter' -
Would be enormously helpful when building games for Android as well as conventional Win32 etc.

the c source code:-
@ mentalthink and hardyx,

Many thanks both - good to know.
would come in useful?
@ spacefractal and erico,

Thanks all - nice to see this is a good lively forum.

Will try the free version, as you say, and take from there...
Cheers MrTAToad!

Re-assuring in terms of coming across to GLBasic...

(although what if you want say SLQLite commands in GLBasic to compile to an Android app...?)

Whilst I'm here, I've noticed the SQLite plugin and the augmented Box2D plugin,

Are there any other cool plugins for GLBasic?

- 3d physics?
- bullet physics?
- a.i. / pathfinding? (although I see GLBasic has pathfinding anyway)
So I was thinking about creating a ProcedureCDLL type functions cdec Windows .dll in / through PureBasic - how hard would it be to then make a wrapper for that for GL Basic?
@ Kanonet & erico,

Many thanks for the responses.

I could perhaps create CDEC dlls in PureBasic for stuff I don't have?

Really glad to see support for pixel collision with Sprites.

As you say, sensible for me to download 2D free version and see what I think...
I already have DBPro and PureBasic - but attracted to GLBasic because it is so cross platform and because I rather like the accessible format of the language.  Some doubts:-

1) There is some mention of a sqlite wrapper?  I cannot find it in the forum, only the main web page, is it still being developed?  Which version of SQLite does it support?;

1a) Any other support for database commands?

2) 2D - Do sprites in GLBasic support pixel perfect collision?

3) 3D - What about 3d terrain commands?

4) The IDE - i've read stuff on the web criticising the IDE - but looks ok when I look on the homepage - any comments?

5) How easy is it to create plugins / wrappers for GLBasic?

Any pointers gratefully received...