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Messages - bigsofty

#1
Merry Christmas dude!

This is how I feel at the moment...  :booze:

#2
Thank you Gernot, I appreciate your sentiment.
#3
Thanks Erico it's good to hear from you.  :booze:
#4
3D-snippets / Re: SGEngine
2023-Jul-15
Quote from: dreamerman on 2023-Jul-14where there any updates to Irrlich in last years or it isn't in 'active development' for some time?

Last SF commit was on the 24th of June this year. So it looks to be still going strong.  :good:
#5
Thank you SnooPI for your kind words.
#6
Thanks Marmor, it's very appreciated.
#7
Thanks bud...  :booze:
#8
I am throwing this back in the forge, wow, after 4 years of not really touching it.

A small catchup, the end of 2018, I had an accident and I lost the sight in my right eye and some in my left. I count myself lucky as it could easily have been 100% sight loss. This obviously affected me doing coding, my output slowed to a crawl as I can now only see about 3/4 of a line of code and it caused me quite a bit of strain to do so. So I took a break, too long TBH.

At the beginning of this year my partner encouraged me to give it another go, which I did, I'm still pretty slow but the strain on my eyesight in my left eye seems to have all but gone. So I decided to continue.

A few weeks later, I lost my partner of 27 years. It was sudden and unexpected. She had high blood pressure but otherwise she was healthy and happy.

Get you blood pressure checked regularly guys.

Over the last couple of days I've decided to finish the game, it could take a long time as I still have problems with my left eye but it would be cathartic I think.

I'll post a new screen shot once I get the code compiled.
#9
Nice GLBasic import win32 api call example!  :good:
#10
Quote from: Schranz0r on 2023-May-09Everyone can set the ProCurve-Theme in the Profile for himself.
I don't see that option?
#11
Um, where am I? Lol, now this looks cool. Well done Gernot.  :good:

Oh, and I don't use Tapatalk either.
#12
Tutorials / Re: Chat.GPT
2023-Apr-22
Wow, kinda scarey but wow!  :blink:
#13
Looking great Spacefractal. Have you though of lowering the resolution of the graphics? I think this would look great with a retro vibe?
#14
I had problems with the INTEGER command iirc. It was producing weird rounding errors. I never liked how it rounded down from 0.9 to 0 either.

BTW, as long as you store a (floating point)number in an integer variable it will implicitly be cast to an integer so no need for direct casting.

I don't use GLBs RND function (I use my own) but doesn't that produce integers? If so then I don't think you need to use INTEGER at all in your code.
#15
Greedy Mouse has sound now.