Recent posts

#21
This week there are more kind of learning bundles, both for 3d modeling and coding, and some audio tools, game asset packs are rather not to much usefully in GLB, as they are for more '3d advanced solutions'. I think that only this one bundle could be easily used with GLB:


Low Poly Game Dev Bundle on Fanatical.
Tiers:
4 items -> €1.10
10 items -> €6.50
18 items -> €9.80
End date: ??

PR info:
With 18 packs, 11 of which are all new-to-Fanatical and focusing on the much in-demand Low Poly style of game design.
Low Poly packs included: Planets Pack, the Terrain Low Poly Pack, Vehicle Low Poly Pack, Futuristic Pack, Winter Environment, Pack, the Western Pack, Fantasy Pack, Interior Pack, Survival Pack, Food Pack, Horror  Pack, Post Apocalyptic Pack, Sci-Fi Pack, Pirate Pack, Forrest Pack.




And one audio bundle deserves mentioning, it's 3rd bundle from Ovani, and it packs a ton of audio content, both music and sounds/effects.


Audio Alchemy Bundle on Humble Bundle.
Tiers:
6 items -> €1.00
20 items -> €13.59
41 items -> €18.13
42 items -> €31.72 (includes previous Melodic Mayhem Bundle)
Duration: 14 days

PR info:
Create the perfect audioscape for your next game or creative project with the Audio Alchemy Bundle of subscription-free sounds from Ovani Sound. Highlights from this extensive library of commercial-ready assets include the Melodic Mayhem Bundle, Animals Sound FX Pack, Short Phrases Voice Over Pack, Epic Music Pack Vol. 2, and more! Explore a variety of genres, from lo-fi to classical and everything in between.

#22
Announcements / Re: Happy Birthday, GLBasic!
Last post by erico - 2024-Sep-14
I read somewhere here something like that:
Version 1.2 - The first version of GLBasic (also known as The DiNGS Game Basic sequel) (2000)

Long Live GLBasic!
#23
Announcements / Re: Happy Birthday, GLBasic!
Last post by MrPlow - 2024-Sep-13
Happy Birthday GLBasic!
#24
GLBasic - en / Re: HTML5 improvements
Last post by erico - 2024-Sep-02
Nice work guys!
I have to get into hltml5 at some point soon.
Probably not game related but for a few tools.
#25
I think Wiki needs an update to keep it current.
#26
Announcements / Happy Birthday, GLBasic!
Last post by TI-994A - 2024-Sep-01
It's been a while since I posted here, but the occasion popped up on one of my old calendars! :)

Happy Birthday, GLBasic!  :booze:

Now, a question for our developer-in-chief, Gernot:

Quote from: Kitty Hello on 2012-Jun-20The first version was released 01-Sep-2003.
I found the old html pages :)

Quote from: WikipediaVersion 1.2 - The first version of GLBasic (also known as The DiNGS Game Basic sequel) (2000)

Which one is accurate?







#27
GLBasic - en / Re: HTML5 improvements
Last post by Paul Smith - 2024-Sep-01
Confirmed your Bleep does not work on Android Firefox.

I noticed firefox can be a little particular with sound as can Chrome, I tried a few settings for a bleep and in the end I used WAV 8/16bit 16/22/41 khz stereo(Mono didn't work) and these works on all platforms so far.

My Key click sound works on Firefox on my android.

https://paulsmith6175gmailcom.itch.io/bc

This is a work in progress and once its sorted I will create a thread with all the little things I discovered on my journey like how to get the full phone resolution not the 360x760ish, Audio formats, reading the screen width and height
#28
GLBasic - en / Re: HTML5 improvements
Last post by Paul Smith - 2024-Aug-28
I love it when updates and fixes are being worked on, But I have the same question as Qedo. Does a push to GIT mean it will start to roll out on a STEAM update or do we have to do something manually?
#29
GLBasic - en / Re: HTML5 improvements
Last post by Qedo - 2024-Aug-27
I confirm it doesn't play on Firefox mobile and I also add Google Chrome mobile
How can I access git for changes?
#30
GLBasic - en / HTML5 improvements
Last post by Kitty Hello - 2024-Aug-27
I copy the icon.png to the distribute folder.
I managed to get ASYNCIFY running. Now infinite loops with SHOWSCREEN will work - which makes DDGui's combo boxes etc. fully working. But also, all code should just run without any modifications. I don't think performance will be an issue anymore. Today's mobile phones are more powerfull than the computers we had when experimenting with emscripten/html5.

Here's what I did - but it does not beep on my Android mobile Firefox :(

https://www.glbasic.com/beep_timer/BeepTimer.html

I pushed my changes to git.