Quote from: matchy on 2011-Jan-06
I think, maybe IsMotorEnabled is in a later version of Box2D.
No, it is in the b2RevoluteJoint.h file that we're using with the current wrapper.
Code (glbasic) Select
class b2RevoluteJoint : public b2Joint
{
public:
/// Is the joint motor enabled?
bool IsMotorEnabled() const;
}
As I understand it, b2RevoluteJoint extends b2Joint, and I know how to reference b2Joint, but not the extended members