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Main forum => Announcements => Topic started by: Darmakwolf on 2014-Nov-03

Title: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: Darmakwolf on 2014-Nov-03
< Read latest post for changes. Download link is current on this post now :) >

Everyone's favorite wolf is back! What do we have this time? Remember my little animated GIF demos of an NES smash-bros-style game? Well it's not forgotten! Uber Bash Bros is now playable and quite fun! Up to four players can play.

28+ characters and 15+ stages complete so far. Stage editor fully functional. All characters are playable and they're all unique - many work in ways that wouldn't be directly obvious, so if you have any questions just ask.

LIMITATIONS: This is really just a silly thing for my friends and I to play, but I am sharing it with you all. As such, a few things are hard-coded for my setup

Screen is hard-coded to 1280x720 (720P standard HD.) That's going to look and work fine on 99% of all modern widescreen monitors and HDTVs.

HOW TO PLAY: All players select a character, then press start. Player 1 now picks a stage. Once the stage is selected, all players vote on "original" or "remixed" music for the stage (All stages have their own soundtracks and remixes!) And the match begins. The object is not quite like Smash Bros. You ARE trying to be the last one standing, but the idea isn't just to knock people around. Everyone has 200 HP, and you want to reduce that to 0 via your skills and abilities. All characters have their own unique abilities and projectiles that deal damage or have other effects. Everyone also has unique ways of defending themselves. Some characters are just bulky tanks with high defense so they don't take much damage, but are usually limited heavily in mobility and/or damage. Others are massively fast, but usually weak. Many are well-rounded. There are several random events that happen occasionally to mix things up a bit. These events are map-wide and often have devastating effects. Every attack has a small (~1%) chance to critical-hit, which will double the damage dealt.

**DOWNLOAD**

Current version 0.77a. Read latest post for changes.

https://www.dropbox.com/s/g96an0ns77sou8z/UBB077a.zip?dl=0
Title: Re: UBER BASH BROS DEMO
Post by: bigsofty on 2014-Nov-04
Very obviously done with a lot of care and attention. Love local multiplayer games do this is right up my alley!  :good:
Title: Re: UBER BASH BROS DEMO
Post by: Darmakwolf on 2014-Nov-06
Quote from: bigsofty on 2014-Nov-04
Very obviously done with a lot of care and attention. Love local multiplayer games do this is right up my alley!  :good:

Thanks for the feedback! It's been fun to work on. Please test it thoroughly if you would, and make some suggestions (Even if it's classic game character ideas or levels you'd like to see.)
Title: Re: UBER BASH BROS DEMO
Post by: MrPlow on 2014-Nov-06
Looks like a lot of fun :-)

Gonna try later!
Title: Re: UBER BASH BROS DEMO
Post by: Darmakwolf on 2014-Nov-10
Quote from: MrPlow on 2014-Nov-06
Looks like a lot of fun :-)

Gonna try later!

Give it a go, and let me know what you think  :D
Title: Re: UBER BASH BROS DEMO
Post by: Darmakwolf on 2014-Nov-11
Update: Added Sniper Joe from Megaman on NES. Randomly spawning items are in the works  :good:
Title: Re: UBER BASH BROS DEMO
Post by: Ian Price on 2014-Nov-11
This sounds really cool and well done for creating something like this. Have you looked at Super Smashland, the GB styled Smash Bros. game?



While I love the whole idea behind Super Smash Bros, I find the game unplayable. To me it's nothing more than random button presses and losing where my player is before being beaten to a pulp by Bowser or Donkey Kong etc. My son loves it though, so I'm subjected to hours and hours of videos, gameplay and talking. I don't mind at all though. It's a game I really wish I could get into - we have all versions here from the N64 original, to GameCube, Wii and 3DS. WiiU version has already been pre-ordered.
Title: Re: UBER BASH BROS DEMO
Post by: Darmakwolf on 2014-Nov-11
Quote from: Ian Price on 2014-Nov-11
This sounds really cool and well done for creating something like this. Have you looked at Super Smashland, the GB styled Smash Bros. game?



While I love the whole idea behind Super Smash Bros, I find the game unplayable. To me it's nothing more than random button presses and losing where my player is before being beaten to a pulp by Bowser or Donkey Kong etc. My son loves it though, so I'm subjected to hours and hours of videos, gameplay and talking. I don't mind at all though. It's a game I really wish I could get into - we have all versions here from the N64 original, to GameCube, Wii and 3DS. WiiU version has already been pre-ordered.

I can see where you're coming from. My game differs from Smash Bros on several levels, however. It's not based on "smashing" characters off of ledges and sides, like smash bros. It's and HP-based strategical battle where you have to exploit the weaknesses of individual characters to win. Using the right movement and attack pattens will get you the advantage. The random events add to battle variation. It's quite a blast if you get the right combination of players in a battle, and the music/character nostalgia is fun for players who remember the golden era of video games.
Title: Update 060
Post by: Darmakwolf on 2014-Nov-13
(Latest DL link is on 1st and last page. https://www.dropbox.com/s/v257tj06lx5cq61/UBB%200.74.zip?dl=0 )
Title: Re: UBER BASH BROS DEMO
Post by: nabz32 on 2014-Nov-19
Wow, nice Idea,
I was an absolute smash brothers fan back in the N64 times,
somehow I didn´t liked the Wii version as much though.

Would love to try it, but the filedropper Link to the latest version don´t seem to be working
Title: Re: UBER BASH BROS DEMO
Post by: Darmakwolf on 2014-Nov-21
Quote from: nabz32 on 2014-Nov-19
Wow, nice Idea,
I was an absolute smash brothers fan back in the N64 times,
somehow I didn´t liked the Wii version as much though.

Would love to try it, but the filedropper Link to the latest version don´t seem to be working

I'm updating it some more tonight, I'll have a fresh upload for you to try soon. Filedropper tends to delete uploads a few days after no one uses it.
Title: Re: UBER BASH BROS DEMO
Post by: Darmakwolf on 2014-Nov-24
Update 066! Added Many fixes, improvements, and content. Sniper Joe was finished, and Meta Axe-Knight from Kirby was added! Added support for controllers that ONLY have a dpad. Dropbox: https://www.dropbox.com/s/v257tj06lx5cq61/UBB%200.74.zip?dl=0
Title: Re: UBER BASH BROS DEMO
Post by: erico on 2014-Nov-24
damn it! I must give this a try...have to wait till wednesday, end of semester at school :(
Title: Re: UBER BASH BROS DEMO
Post by: Darmakwolf on 2014-Nov-24
Quote from: erico on 2014-Nov-24
damn it! I must give this a try...have to wait till wednesday, end of semester at school :(

Keep an eye out for more updates. I'm adding a big "items" patch soon!
Title: Re: UBER BASH BROS DEMO
Post by: nabz32 on 2014-Nov-24
downloaded it.

Good that there is now support for joysticks with d-pad only,
so I was able to connect my Amiga USB joystick for testing purposes.
I had some problems with the cursor snapping back to previous position with the Amiga controller ( DPad only ).
The other controller I used was a 360 controller.

Good work on the "rains" ( I saw Wily , toadstool and weed rain ).
I tried metroid first and have one question is it possible to escape the metroids grasp while he is leeching?
The idea of some Attacks of certain characters taking away some of your HP is nice.
I see if I can test it against a real opponent soon ( maybe at the comming weekend ).
There are still many characters for me to try out.

Good work so far :good:


Title: Update: 0.75 W/ CPU+AI
Post by: Darmakwolf on 2014-Nov-25
Quote from: nabz32 on 2014-Nov-24
downloaded it.

Good that there is now support for joysticks with d-pad only,
so I was able to connect my Amiga USB joystick for testing purposes.
I had some problems with the cursor snapping back to previous position with the Amiga controller ( DPad only ).
The other controller I used was a 360 controller.

Good work on the "rains" ( I saw Wily , toadstool and weed rain ).
I tried metroid first and have one question is it possible to escape the metroids grasp while he is leeching?
The idea of some Attacks of certain characters taking away some of your HP is nice.
I see if I can test it against a real opponent soon ( maybe at the comming weekend ).
There are still many characters for me to try out.

Good work so far :good:


Yay! A tester! Thanks for trying it. The cursor snapping is because you can use the mouse to control P1's cursor, for testing purposes. I have removed this functionality from the next update because of that annoying issue where barely tapping the mouse will mess with controller input when moving the cursor. My next update is huge: it allows for multiple *different* controllers to be mapped, and in any order. In the new update, it doesn't matter if you have one or 500 controllers connected, you can determine which one(s) to use at startup. To answer your Metroid question: He's not finished. His basic ability is the drain, which WILL be escapable soon. (Basically each "wiggle" of the victim will drain Metroid's blue special bar faster, releasing him.) Some characters have moves that only work under certain conditions, which there's no manual for, so you'd have to know either by looking at the source code or experimenting. For instance, for both Ghost and Gentleman (from dr. jekyl/hyde) have ULTRA SPECIALS. They require you to be at 2 lives or less, and 50% health or less. The button is usually triangle. Ghost uses HYDRO STORM (Nukes everyone, murders himself, ruins his special bar, and makes him incapable of gaining more special bar for upwards of 10 minutes!) - Gentleman has his special "I WON'T GO DOWN SO EASY!" cutscene move that summons millions of explosions and bees to decimate the screen.

https://www.dropbox.com/s/9pdazmlrhmb4jkb/UBB075a.zip?dl=0
Title: Uber Bash Bros 0.75 UPDATE
Post by: Darmakwolf on 2014-Nov-25
https://www.dropbox.com/s/wkx93ev0hnsmye0/UBB075.zip?dl=0
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.70)
Post by: Wampus on 2014-Dec-05
This is great! I love that the characters have such a variety of attacks and qualities. Haven't had a chance to play it as it was intended, i.e. multiplayer but will soon.
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.70)
Post by: erico on 2014-Dec-09
Gave it a go, pretty neat. I need to find people to play properly.
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.70)
Post by: Ian Price on 2014-Dec-09
Same as erico. I had a bit of fun jumping around, but needs either other players or bots to bash.

Any chance of adding in some simple AI chars?
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.70)
Post by: Darmakwolf on 2014-Dec-09
It's possible. I can pretty easily add "stupid" AI, I will do that soon.
Title: <version 0.75 newest>
Post by: Darmakwolf on 2014-Dec-10
Well I did it! I officially made the most horrible, and at the same time hilarious, AI of all time. You may now add computer players after adding yourself to the fight. (Join as keyboard or game controller, then go press the "Add CPU" button on the lower-right to add up to three extra-stupid players. If anything, it's good for testing damaging other opponents. I highly recommend picking an enclosed or hole-free battlefield so the battle lasts a little longer. They're not bright at all. If you look at the source code under WolfAI, you'll see how small their brain is! CPU players will automatically randomly select a character to play as. You cannot change that unless you alter the code. They will also vote randomly on the music to be played. If you die to completely unintelligent artificial intelligence, then I am sorry... practice up!  :whip:

Download: https://www.dropbox.com/s/9pdazmlrhmb4jkb/UBB075a.zip?dl=0  (INCLUDES FULL SOURCE FOR PLAYING WITH. NOT FOR RE-BRANDING OR SELLING OR MAKING PUBLIC ELSEWHERE >-> )
Title: Uber Bash Bros 0.75a update!
Post by: Darmakwolf on 2014-Dec-14
Link: https://www.dropbox.com/s/9pdazmlrhmb4jkb/UBB075a.zip?dl=0


Many improvements.
Fixed input problems, a few leaks, and some stability issues. Fixed several "stupid AI" problems. (It's still stupid, but functionally stupid.)

Known issues remaining:
* LARGE characters (Like giant flaming corpse) may start stuck in blocks. I just need to move some starting points.
* That newest character (Bronto, from kirby, the lil' bird-bug thing,) is unfinished. Holding square (left button,) he can pick up any projectile and toss it / carry it. Gotta continually press jump to fly with him, like flappy bird!
* Had one instance where, after winning and doing a new round, I was always invincible... only had that happen once. If someone gets that, let me know what chars you used etc. Thanks!
* fixed a frame rate bug and issue with non dying CPU s
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.75a W/ CPU-AI, fixed)
Post by: nabz32 on 2014-Dec-19
I tried to test it last night,
nice to see Keyboard is now being supported.
The overall controll getting scheme is pretty nice :good:
I wanted to add an AI Player but it wasn´t possible to click on the Add AI Button with the mouse.
Using the joypad I played some games against the stupid AI.
I tested many characters but couldn´t find the invincible bug you have mentioned.

I only found two odd things so far:
The contra stage is pretty strange, if you only have characters that can´t jump high enough to get out of the water holes on to the land.
On the Mario stage I got stuck with goomba in the corner between two blocks ( screenshot attached )

There are some nice maps designs included in this one.
Some characters really had much thought behind them, I liked the snowball character the most so far.
Some enemys have the option to change to different modes, I noticed speed differences of the characters when I changed modes,
when I was with goomba in the blue mode,
the special bar only got drained when I was jumping or falling, even though the character can also run faster when he is blue, is this intentional?
Characters like koopa, the shielded enemy from mega man ( if I manage to do a normal shot with him again ), where great,
also all the other characters that seemed finished.
The Lakitu has an attack, which drops a ?, that was the only time the AI got me =D
does it always do 300 Damage, or is it a random amount, could this also heal by a small chance?

Hope to see some more updates of this.






Title: Re: UBER BASH BROS DEMO (Updated: Version 0.75a W/ CPU-AI, fixed)
Post by: Darmakwolf on 2014-Dec-19
Thanks for trying, Nabz! Yes, Lakitu sometimes (like 1%) can drop a poisonous mushroom that will insta-kill anyone, no matter the situation. It doesn't happen often, and it's super super slow and easy to avoid. The second Goomba was designed to be "evasive" mode. I removed his bar-usage in the current build. There are many hidden moves that you'll learn by playing enough as each character. There are indeed some "unfinished" characters. They will all be refined over updates. As far as getting suck goes, it still occasionally happens. When you stomp as metal-goomba, tiles smash downward. This can cause Goomba to become stuck. That is something I am fixing in this update by making him bounce after smashing. This new update will also include randomly spawning items! So far there's an invincibility star and a coin that heals special bar. I've been adding many improvements to the game. I'll also fix that add-cpu-with-keyboard glitch. I never use the keyboard, so I probably overlooked it. Thanks for finding that one!  =D

edit: I am able to add CPUs with the mouse/keyboard... wondering why you weren't able to. did you not set up your keys properly? Delete keyboard.ini and re-set the keys. Make sure you set all 4 face buttons and start button. Just go over add-cpu, and either left-click or press the key you associated with the "x" button. Maybe you were just not pressing the proper button.
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.75a W/ CPU-AI, fixed)
Post by: nabz32 on 2014-Dec-19
even after reentering my keys I can not activate the add ai button with a mouseclick nor by pressing one of the keyboards action buttons while hovering over the Add AI button. Very strange why this only happens to me...
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.75a W/ CPU-AI, fixed)
Post by: Darmakwolf on 2014-Dec-19
Just figured out the problem. I had deprecated a variable (ncon) which used to tell how many controllers are plugged in. There was ONE little block of code still using it that was hiding from me! It's supposed to poll all players' connected devices for input. Since it was looping through "ncon" and not "numplayers," it effectively would take input only if at least one controller was plugged in, and only when trying to add CPUs with a keyboard and not a kb/mouse. I would not have noticed this glitch because I never unplug my game controllers. I've updated the game with the fix! I'll upload shortly.  =D
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.76a W/ CPU-AI)
Post by: Darmakwolf on 2014-Dec-20
Update: Version 0.76a

https://www.dropbox.com/s/9pwdyy81zs28nvi/UBB076a.zip?dl=0

Fixes the add-cpu issue with no game controllers, many wall-stuck glitches, many crashes, many input issues.
New features: Randomly spawning items! Only two items atm: invincibility star, coin.
Color-coded special bars.
Shows "Defeated!" on HUD when character is dead.

KNOWN GLITCH: Right now there's a problem where after gaining invincibility via the mario "star" item, sometimes "minion" type projectiles/effects hit multiple times, potentially wasting you in one hit. This has to do with improperly resetting the invincibility timer. I can fix it, I just have a lot of holiday work to do, it'll be fixed next update. Many "become invincibile" skills and items are slightly affected by the star's invincibility. I'm working on a quick patch to fix it.

If you wish, you can now alter several major variables in code. Inside the "init" code, you will find:

dmgmult# (1.0 is normal damage. This is the GLOBAL damage multiplier! If you change it to 2.0, all damage is doubled, etc.)
itemspawnrate% (1500 is default. It means new items spawn at a maximum of 25 seconds apart. Make it higher for items less often, lower for items more often.) I plan to make this and the default stock (5 lives) changeable in-game via a simple options menu, to tweak the fight each round.

All game controllers that work in windows should now work with my game. You can, as usual, also add the keyboard/mouse as a player, or play with NO controllers and just a keyboard and mouse, by yourself or vs CPUs.

CPUs are still quite stupid :)

Have fun!

https://www.dropbox.com/s/9pwdyy81zs28nvi/UBB076a.zip?dl=0
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: Darmakwolf on 2014-Dec-21
Update: Version 0.77a (We're still in alpha stage :P)

What's new:
* Fixed multi-hitting 'minion' projectiles.
* Fixed audio pause/play issues with invincibility
* Added new items! Big/small energy containers from Megaman now spawn. Small heals 45, big heals 100. Does the classic "Freeze for a moment, play heal effect" from Megaman 1.
* Added Cutman's Stage! Includes original and remix music.
* Fixed a bug that caused players to sometimes be invincible for no reason.
* Fixed a framerate issue with a specific map (The dark kirby one.)
* Adjusted item spawn rates and spawn locations.

*** DOWNLOAD: https://www.dropbox.com/s/g96an0ns77sou8z/UBB077a.zip?dl=0 ***

Please test for bugs. As per usual, it includes the full source code. If you fix a bug let me know!
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: Wampus on 2014-Dec-23
This is the kind of game that should be on YouTube Let's Play channels. Its just so crazy.
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: Darmakwolf on 2014-Dec-23
Quote from: Wampus on 2014-Dec-23
This is the kind of game that should be on YouTube Let's Play channels. Its just so crazy.

I take that as a compliment!
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: Darmakwolf on 2014-Dec-23
Just added AirMan's stage to compliment CutMan's stage. I will probably add a couple from Megaman 3 and 6 as well. If anyone has a favorite stage/area from a NES game feel free to suggest!

Download: https://www.dropbox.com/s/smrp6ipo7d5bg2r/UBB0775a.zip?dl=0

Fixes keyboard setup skipping keys sometimes.
Fixes multi-button-pressing with Sniper Joe.
Fixes invincibility exploit with Metall.
Fixes CutMan's stage having non-solid floors in some places.
Fixes a mysterious glitch!
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: Darmakwolf on 2015-Jan-27
I'm not sure there's much interest for my game. If anyone wants something added I guess let me know.  :giveup:
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: erico on 2015-Jan-28
Oh yes there is.

I just can´t get to play it yet as this beginning of year was supposed to be easy and it turned into a lot of work out of nowhere.
It is also 40 degrees celsius here in Florianópolis island and the very few free time means a beach hit.

Will check it out soon, it seems to have evolved nicely with all the Ai and stuff! :good:
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: nabz32 on 2015-Jan-28
tried it again today,

I tried sniper joe, seems like he can´t jump anymore.
The masktrooper from SM offers some cool gameplay variations.
The bomb dropping Lava bird seemed a bit overpowered ( hard to tell against the easy AI ).
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: bigsofty on 2015-Jan-29
Couldn't get the virtual gamepad to work. It asked me for my keyboard buttons OK but no response in game.
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: MrPlow on 2015-Jan-29
Gonna download and try this tomorrow!
Looks really good!

Been hectic dealing with a bandai issue myself - lost 6k of downloads on an app and have to start again.

Oh well
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: Darmakwolf on 2015-Jan-30
Quote from: nabz32 on 2015-Jan-28
tried it again today,

I tried sniper joe, seems like he can´t jump anymore.
The masktrooper from SM offers some cool gameplay variations.
The bomb dropping Lava bird seemed a bit overpowered ( hard to tell against the easy AI ).

I just double triple checked. He jumps fine. Did you get the latest version?
https://www.dropbox.com/s/smrp6ipo7d5bg2r/UBB0775a.zip?dl=0

Make sure your keys are set up right. If you mess up, delete the corresponding .ini file in the media folder.
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: Darmakwolf on 2015-Jan-30
Quote from: bigsofty on 2015-Jan-29
Couldn't get the virtual gamepad to work. It asked me for my keyboard buttons OK but no response in game.

Really? I've had probably 20+ of my local friends try it on their PCs and the keyboard works great. Are you absolutely sure you're using the proper keys? Check keyboard.ini - the keycodes are GLBasic keycodes corresponding to the key pressed in the file. Alternatively, try a different mode (windowed vs full,) and try a game controller. It's also possible your PC is not granting the game permission to write keyboard.ini. Try running as administrator. My keyboard.ini file looks like:

[UBBControllerConfig2.0]
face0=30
face1=31
face2=45
face3=44
start=28

That lets you use A/S/Z/X for the face buttons, and enter for start.
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: Darmakwolf on 2015-Jan-30
Quote from: MrPlow on 2015-Jan-29
Gonna download and try this tomorrow!
Looks really good!

Been hectic dealing with a bandai issue myself - lost 6k of downloads on an app and have to start again.

Oh well

Let me know how it goes. I may be encouraged to update it further. I *want* to finish it, but I just get very little feedback even locally, so I don't know what is or isn't fun or working right.
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: bigsofty on 2015-Jan-30
Quote from: Darmakwolf on 2015-Jan-30
Quote from: bigsofty on 2015-Jan-29
Couldn't get the virtual gamepad to work. It asked me for my keyboard buttons OK but no response in game.

Really? I've had probably 20+ of my local friends try it on their PCs and the keyboard works great. Are you absolutely sure you're using the proper keys? Check keyboard.ini - the keycodes are GLBasic keycodes corresponding to the key pressed in the file. Alternatively, try a different mode (windowed vs full,) and try a game controller. It's also possible your PC is not granting the game permission to write keyboard.ini. Try running as administrator. My keyboard.ini file looks like:

[UBBControllerConfig2.0]
face0=30
face1=31
face2=45
face3=44
start=28

That lets you use A/S/Z/X for the face buttons, and enter for start.

Ok, I'll have another go tonight.  :)
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: Ian Price on 2015-Jan-30
I'm really sorry, but I've just not had much time or motivation for anything - I've not even opened GLB to code since I completed my Advent game at the end of November. That's two months ago. I've got commercial games from Christmas 2013 (and plenty more besides) that are still wrapped in cellophane. Time has not been on my side.

I don't think there's a lack of interest, just some things take priorities or there's a lack of time.

We're not a big community anymore, so feedback is often limited - I've released/mentioned stuff here and got no feedback; that doesn't mean that nobody cares though.

Perhaps releasing your demo/game on sites that cater for this type of game will bring better results.
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: erico on 2015-Jan-30
Quote from: Ian Price on 2015-Jan-30
We're not a big community anymore...

We are! :rant: Specially in quality! ;)
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: Ian Price on 2015-Jan-30
We're definitely quality, but quantity? Not so much :(
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: bigsofty on 2015-Feb-04
OK, working fine tonight  :S, a really fun multilayer game if you can get enough people around the TV!  :good:
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: nabz32 on 2015-Feb-07
Hmm, I definetly had the latest version ( or was there another update since the airman stage was introduced?)
And I had other characters jumping fine on the key that did nothing on Sniper Joe,
I´ll redownload it tonight and check it again.
Edit:
Tried it again and the error could be, that I had the jump button mapped to triangle and cross.
I tried to skip the mesage that says "just press the buttons shown" with the jump key so
that I accidentally missmapped the keys.
Edit2:
Did a clean reconfig and sniper joe jumps like he should, when you press the top action key and the bottom key at the same time he won´t jump, so that really was it.
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: Darmakwolf on 2015-Feb-09
Quote from: nabz32 on 2015-Feb-07
Hmm, I definetly had the latest version ( or was there another update since the airman stage was introduced?)
And I had other characters jumping fine on the key that did nothing on Sniper Joe,
I´ll redownload it tonight and check it again.
Edit:
Tried it again and the error could be, that I had the jump button mapped to triangle and cross.
I tried to skip the mesage that says "just press the buttons shown" with the jump key so
that I accidentally missmapped the keys.
Edit2:
Did a clean reconfig and sniper joe jumps like he should, when you press the top action key and the bottom key at the same time he won´t jump, so that really was it.

I had a feeling it was a key mapping issue! Next I will add AI difficulty levels. 0 will be "random," like it is now. 1 will be "random but moves toward nearest player," 2 will be "semi intelligent skill use based on surrounding," and 3 will be "knows how to kill, and will employ all the sneaky tricks to do so"
Title: Re: UBER BASH BROS DEMO (Updated: Version 0.77a with CPUs and bug fixes)
Post by: nabz32 on 2015-Feb-10
Quote from: Darmakwolf on 2015-Feb-09
Next I will add AI difficulty levels. 0 will be "random," like it is now. 1 will be "random but moves toward nearest player," 2 will be "semi intelligent skill use based on surrounding," and 3 will be "knows how to kill, and will employ all the sneaky tricks to do so"
I think this will make testing for a single person much easier and more interesting. Good stuff :good: