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Codesnippets => Code Snippets => Topic started by: Darmakwolf on 2015-Jun-12

Title: Blobomon 0.77 SOURCE CODE!
Post by: Darmakwolf on 2015-Jun-12
https://www.dropbox.com/s/6ygce0pe2nqvqcy/Blobomon_077_Full_GLBasic.zip?dl=0

I've been promoted to full time and don't have time to work on this right now. Here's the FULL source to my pokemon-like project Blobomon, including the C# code for the editors, using VS 2013 and .NET 4.5. The full source is many modules and takes a looong time to compile. Let me know if you have any questions! It includes Android Extras and compiles and works on Android fine. To test android-mode in windows, add "#DEFINE ANDROID" to the top of the main project source and it'll be touch-screen compatible.
Title: Re: Blobomon 0.77 SOURCE CODE!
Post by: bigsofty on 2015-Jun-14
Many thanks Darmakwolf, its always educational to examine other peoples ways of doing things.  :)
Title: Re: Blobomon 0.77 SOURCE CODE!
Post by: Ian Price on 2015-Jun-14
Shame it won't be finished, but you did a great job.
Title: Re: Blobomon 0.77 SOURCE CODE!
Post by: Darmakwolf on 2015-Jun-19
Quote from: Ian Price on 2015-Jun-14
Shame it won't be finished, but you did a great job.

It may still be. Just not at this time. Just been too busy. The source should be fun to mess with though!
Title: Re: Blobomon 0.77 SOURCE CODE!
Post by: Darmakwolf on 2015-Jun-19
Quote from: bigsofty on 2015-Jun-14
Many thanks Darmakwolf, its always educational to examine other peoples ways of doing things.  :)

You may notice my code aesthetics have improved at least a little for this one. Hahaha
Title: Re: Blobomon 0.77 SOURCE CODE!
Post by: bigsofty on 2015-Jun-19
It's fine, I like how its more logically split up now though.  :good:
Title: Re: Blobomon 0.77 SOURCE CODE!
Post by: Darmakwolf on 2015-Jun-20
Quote from: bigsofty on 2015-Jun-19
It's fine, I like how its more logically split up now though.  :good:

I find it a million times easier to make a big project by modularizing it. If something breaks, it's one or two small parts. And fixing one little piece doesn't (usually) require a full re-compile. Good luck with the several blocks of code commented like "//no clue how this works." or "//voodoo magic illegal hax" - so many chunks that I just threw random numbers and algorithms at until somehow it worked :P