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Messages - spacefractal

#3676
Not tested its happens here too. A little workaround meantime fix could to play a empty mp3 file and don't loop it?
#3677
howover I do found a small issue:

If you close the app down (GLB_ON_PAUSE), and then open it again (GLB_ON_RESUME), then iCade don't response anymore (I using joystick method). You need to completly shutdown the app, and then reload the app again, then its works again.

I think its just a small oversigt issue.....

#3678
I guess a external help system could been nice. its a commandlist found.

Its could been found in the "Jumps" by a folder or by a extra tab named "library" and then do a list of functions found in same style. That could help to avoid flipping what a lib did that. My self I do often have more than one gbas used for easier to find the function required (example comon functions in own gbas file).
#3679
that did the job (but took some time to setup that again), not sure why I did not tried that?

But the game did slow down somewhere around 5-6fps (from 30fps). But I do remember readed in a other thread, its was due the new ALPHATESTING command, so that got fixed too.

As I excepted its use the 4 buttons closest to the joystick, where I more prefer using the bottom row.... but inkey$ did work again too, so I property can use the last 4 buttons for that. So its a great alternative to do that.

PS. Sorry about this as I again trought this is a bug, the 4 button limit is really not a bug, but more by design.
#3680
nope its didden't work as I allready have wrote.

Its simply just not detect the "keyboard" at all, even its have been paired and all. Something strange. I guess that is needed to get both methods to work.
#3681
All working. I also have played various games with it as well. So its "keyboard" its self works nice and pair without issue.

So just here its dont work when I tried it.

Also If INKEY$ works too, then you could use that by your self, if you want to use the last 4 buttons (same way as you would do that with webos)....

#3682
I have today just got a iCade home.

But its seen its not detect in glbasic at all.

I have tried INKEY$, KEYDOWN and JOYSTICK method as seen in FAQ, but nothing working for me.

I use DK layout, but have added UK as well US layout. But for using DK layout should not been a issue, since keys used is the same as US and here its dont conflict like DE do.

The joysticknumber allways return 1, regaardless I press on a button and its works in other games (those who is iCade compatible of course).

I would also have to say I want to have all 8 buttons to been working and not just 4. I not sure which key those 4 and 8 got, but would been nice to have a 4 as well 8 button layout, so its would been play nicer on iCade using diffent button. This can been done using the device name me think and/or well in game config. My game do only use 2 button joystick + throught....
#3683
Its would been nice to have the possible to compile for the simulator... It's can not replace the real thing, but can been handy for some tests.

By now you require registred dev at apple for any use with glbasic, as it's don't support simulator.
#3684
this is what I like when doing remake when whet commercial and its unofficial. Look like he is aware of all spikes around copyright and stuff, so its can been a nice take and inspiration from that game.

I have not played the game, but I do loved Laser Squard.

Anyway its the wolf can been threated like a fox, but lits it been a fox since its look pretty nice, hehe.
#3685
iPad do not like colored polyvector (unless if its have been fixed in glbasic), but not used for iPad for my game (only used for font, which is not that much here). But generally Polyvector is faster when doing that with tiles, but its of course depend content of the graphics.
#3686
Just remember upscaled games won't look good on TouchPad/Ipad. You can see the iPad screenshot of Snake Slider why (I do posted it due Retina graphics did not was in the iPad which its should).

Howover its still of course fully OK to let it availability with native support for the phones. So hopefully you get it work.


#3687
updated with bold (so you can see what I updated). PM was not required since its no secret, hehe.

I guess to fix the problem is doing what I said in the previous post, abusing using VIEWPORT command and then eventuelly add a little border (if you not have 4:3 images of it). The game, even with the border does play completly fine (this due genre of the game, so you wont have misplaced UI and such thing).

EDIT: Rapids Rider does also use Retina resoulution with borders, so I do think he using extractly same trick and/or you have setup xcode not support iPad.

PS. I do see why Apple won't have Retina support on iPad here. Then its would been turn to the same issue v2.x Android tables have because many apps is not designed to tables but to phones, and then the UI and interface would just been unusual bigger. I think Apple trying to avoid that.

#3688
just tested it, its seen its just use 480x320, but I just used iOS4.x and ib iOS5.x

You should do a real 768x1024 support, but of course using directly the Retina graphics. I think you can just use VIEWPORT command to center the screen, since all X and Y cordinates would been moved to the corner of that, so you virtually still use 960x480. So I think its should been a pretty easy fix. Its the best you can do and would play very nice that way.

With that in say I would not mind the border at all, due this type of game.



PS. There is a few errors in the danish which I have not noticed (one is on that screen), even I looked throught twice. All spotted spelling is quite minor, so nothing problem. But can you give me the dk language file you have used in the game? I happy to update that, when you a day release a v1.4 or a v1.3.2.
#3689
I have requested this as I remember. No glbasic not support multi mice. Directx call might been required. Mame use it (arcade emulator), Might been look on it's source how it's support it's?

#3690
hehe yes its somewhere the same, since we all want to do something to protect thing like that.

Im do not sure the problem of piracy, but its also happens even with GlBasic as well, if you dont do any protect thing (last time its even happens with the bird game). I do think its can been worser for Android simple because you can install directly without big issue and hence easy to piracy.