Recent posts

#11
Off Topic / Re: Interesting deals on asset...
Last post by SnooPI - 2024-Dec-25
Thanks for finding these great deals Dreamerman  :booze:  Happy Holidays.
#12
Off Topic / Re: Merry Christmas and Happy ...
Last post by SnooPI - 2024-Dec-25
Merry Christmas to you Qedo and to all  :)

A thought for Mark Sibly, the creator of BlitzBasic and so many other things, whose death I have just learned, it is a great loss for the world of programming and creation  :(
#13
Off Topic / Re: Merry Christmas and Happy ...
Last post by Qedo - 2024-Dec-25
Merry Christmas to all of you :enc:
#14
Black Friday Bundle on Ovani Sound.
40 items -> €19.95
End date: 3 days left

PR info:
No repeats - never-before-seen products:
20 Premium Music Packs: Create cinematic, immersive, and engaging soundscapes.
17 Sound FX Packs: From Hollywood Action to Cyberpunk, build worlds that amaze.
Rory Childs Voice Pack: Over 600 authentic, human-recorded voice lines.

#15
Walk on the Wildside SFX Bundle on Fanatical.
Tiers:
5 items -> €1.10
15 items -> €10
30 items -> €16.65
End date: 48 days left

PR info:
With 30 full-size music and sound packs in total and 18 being all new-to-Fanatical, this new Walk on the Wildside SFX Bundle from our friends over at Khron Studios is something a little different: The Animal Symphony series is a 15-strong collection of Animal sounds and SFX designed to give your music, video or gaming project that unique start and touch of originality but we complement these wild sounds with a selection of gaming SFX such as Monsters, Weapons, Explosions and more al in a superb three-tier bundle.
In short: pack that contains high quality real animal sounds, and SFX for monsters and UI.






Monument Studios: TTRPG Audio Compendium on Humble Bundle.
Tiers:
3 items -> €1.00
7 items -> €21.60
17 items -> €23.18
Duration: 14 days

PR info:
Create the perfect audioscape for your game, film, or creative project with this bundle of royalty-free sounds from Monument Studios! This massive library features loops, samples, one-shots, instruments, and others for a variety of genres & styles. Amazing collections like Battle Music Vol 1 & 2, Fantasy Music Vol 1, Cinematic Hits, and more.
A lot of audio but to check it before buying you need to go to their webpage and search for proper pack.






Gamedev Market: Best of 2024 on Humble Bundle.
Tiers:
14 items -> €1.00
47 items -> €18.19
87 items -> €18.56
Duration: 6 days

PR info:
Game developers, build your worlds with this bundle of 75+ assets from GameDev Market! This massive collection features a diverse range of high-quality assets, including detailed tilesets, unique character sprites, huge music and sound effects packs, and so much more.
Generally a little bit of everything: tilesets, character and effects animations, UI icons, music and SFX.



#16
Huge music pack:

The Big Phat Music Bundle on Humble Bundle.
Tiers:
6 items -> €4.60
18 items -> €13.82
86 items -> €23.03
Duration: 7 days

PR info:
Create the ultimate audioscape with Phat Phrog Studio's flagship bundle! This exclusive collection offers nearly 3,000 royalty-free tracks across 300+ music albums split into 86 genre-diverse asset packs, from RPG battle themes, mysterious survival melodies, heart pounding adrenaline action to chilled lo-fi beats. With 130+ hours of high-quality WAV files





Interesting assets pack (mostly tilesets, sprites, UI, some audio):

Gamedev Market: Best of 2024 on Humble Bundle.
Tiers:
14 items -> €1.00
47 items -> €17.84
87 items -> €18.56
Duration: 14 days

PR info:
Game developers, build your worlds with this bundle of 75+ assets from GameDev Market! This massive collection features a diverse range of high-quality assets, including detailed tilesets, unique character sprites, huge music and sound effects packs, and so much more.


#17
GLBasic - en / Re: HTML5 improvements
Last post by Qedo - 2024-Nov-11
perhaps regarding the use of SDL2 in HTML5 this thread might also interest you:
https://www.glbasic.com/forum/index.php?topic=11576.msg102261#msg102261
#18
GLBasic - en / Re: HTML5 improvements
Last post by Paul Smith - 2024-Nov-10
Thanks dreamerman, I did search the forum and only found info from the 3rd part topic. I'm sure this forum plays tricks on me. :D  I'll read the treads and hopefully come up with a solution.
#19
GLBasic - en / Re: HTML5 improvements
Last post by dreamerman - 2024-Nov-10
As fast answer I can tell you that there are few examples how to use SDL2 code in GLB, you can check those posts:
https://www.glbasic.com/forum/index.php?topic=11401.msg100530#msg100530
https://www.glbasic.com/forum/index.php?topic=11313.msg100666#msg100666
look for attached files, by my self I'm using SDL2 code directly from Inline, don't know if that would work for HTML5, maybe that Import function will be needed.
#20
GLBasic - en / Re: HTML5 improvements
Last post by Paul Smith - 2024-Nov-10
I assume GLBASIC uses the SDL2 library when compiling to HTML5.

I've been messing with music formats in browsers and it looks like firefox is the least compatible, anyways I was trying to understand if using the SDL2 mixer to play MOD/S3m would work better.

As I know very little about C/C++ importing into GLBasic, I was hoping someone could give me any pointers.

I can see GLBasic adds the path to the .h files location for HTML.
would it be used like
INLINE
#include "SDL.h"
#include "SDL_mixer.h"
ENDINLINE

or would it be import / require.

#require "SDL.h"
#require "SDL_mixer.h"

IMPORT "C" int SDL_Init(int flags)
IMPORT "C" void SDL_Quit()
IMPORT "C" int Mix_OpenAudio(int frequency, unsigned short format, int channels, int chunksize)
IMPORT "C" void Mix_CloseAudio()
IMPORT "C" void Mix_FreeMusic(void* music)
IMPORT "C" void* Mix_LoadMUS(const char* file)
IMPORT "C" int Mix_PlayMusic(void* music, int loops)

If anyone can help, I would be grateful.