the .dda file format in the new version of 3d object converter.
http://web.axelero.hu/karpo/
Hello,
I added the .dda file format loader module to my program and I uploaded the latest developer package to my web page.
You can download it using the following link:
http://web.t-online.hu/karpo/3dc32370x_dev_20060322.zip
Regards,
Zoltan
I think it is bad description:
> # now the vertices
> # n p1 p2 px ... t1 t2 tx ...
> # n = number of points for surface
> # px = index of position vertex (see below)
> # tx = index of texture coordinate (see above)
> 3 0 0 3 1 2 2 # nxyz nuv ...
The good description:
n p1 t1 p2 t2 p3 t3...pn tn
He's right. Here's a working sample file again:
/*
DDDA 1.0 # DDDA version_number
# texture coordinates
################
4 # texture coordinates count
0.000 0.000 # uv of vertex 0
0.000 0.000 # uv of vertex 1
0.000 0.000 # uv 2
0.000 0.000 # uv 3
# faces
###########
2 # number of faces
255 255 255 # material color for face
3 0 0 3 0 2 0# number_of_nodes n1 t1 n2 t2 ni ti (n=position index, t=texture index)
255 255 255 # RGB
3 0 0 2 0 1 0 # n.o.n. n1 t1 n2 t2 ...
# animation frames
#####################
2 # number of keyframes
4 # nof_vertices_for_keyframe 0
0.0 1.8 0.6 # x1 y1 z1
2.0 1.5 0.9 # x2 y2 z2
1.9 0.1 -0.2
0.0 0.1 -0.3
4 # nof_vertices_for_keyframe 1
0.0 1.9 0.0
2.0 1.9 0.0
1.9 0.0 0.1
0.0 0.0 0.0
Thanks for the submission. If the program is capable of exporting .dda, I'll add a commercial on the sidebar of the main homepage.
Well I saty looking the software, but don´t have the .dda exporter, I try to donwload the file he´s put on the forum, but the link is dead.
I try to contact whit Zoltar, but in this time, I don´t have answer.
Kinds Regards,
Iván J.