Piracy

Previous topic - Next topic

Kitty Hello

Most don't care. We earn enough anyway.

matchy

Here's another tip: Forget about finance and marketing as reward comes with game designs.  ;)

Hatonastick

Darn, you just squashed all my hopes and dreams.  Actually I just bypass going through all the hassle of releasing stuff and just enjoy myself doing the design.  I'm 100% efficient me. =D
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

matchy

Quote from: Hatonastick on 2010-Jul-29
Darn, you just squashed all my hopes and dreams.  Actually I just bypass going through all the hassle of releasing stuff and just enjoy myself doing the design.  I'm 100% efficient me. =D

LOL. I can't tell if you are serious or sarcastic (I hope the latter). ;)

Hatonastick

#34
Not entirely sure myself.  I'll get back to you on that one. :)

Nahh, I'm aiming to break my long, long, long, long running period of not releasing much of anything.  Currently though I'm taking a break from my GLB sort-of 'Time Pilot' remake as I work on a mod for a game but mostly it's an excuse to learn 3D modeling for the first time ever -- it's about the right time though, my family has a long tradition of only adopting technology after it's been out for 20 years, from TV's to DVDs.  :whistle:

It is relevant to GLB though as my next GLB project (after the remake) will be 3D and the package I bought has a GLB exporter written for it by Gernot, so it will be getting a bit of use.


Edit:  Move along, nothing to see here.
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

matchy

What are you talking about?
This topic is about piracy.

Kitty Hello

Ahoy me mates. "A pirate I was meant to be. Trim the sails and roam the sea..." ahem..

matchy

To cheer myself up; I'm playing the latest Monkey Island.

Hark0

Quote from: matchy on 2010-Jul-30
To cheer myself up; I'm playing the latest Monkey Island.

:offtopic:

Look behind you, a three-headed monkey!

:D
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

backslider

xD

You fight like a dairy farmer. How appropriate. You fight like a cow.

My favourite quote  :good:

Hatonastick

I miss the old Lucasarts adventure games.  Lots of quotable quotes from those games...
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

ampos

Just try this simple code:
Code (glbasic) Select

SETCURRENTDIR("Media") // seperate media and binaries?
SETSCREEN 960,640,0
LOADFONT "smalfont.png",0

WHILE TRUE
PRINT "PI:"+iPhoneIsCracked(),0,192
SHOWSCREEN
WEND

?IFDEF IPHONE
IMPORT int iPhoneIsCracked()
?ELSE
FUNCTION iPhoneIsCracked:
   RETURN FALSE
ENDFUNCTION
?ENDIF


But XCode returns:

QuoteLd build/iPhone.build/Debug-iphoneos/iPhone.build/Objects-normal/armv7/iPhone normal armv7
cd /Users/Fakiro/Desktop/test
setenv IPHONEOS_DEPLOYMENT_TARGET 3.0
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv7 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.1.sdk -L/Users/Fakiro/Desktop/test/build/Debug-iphoneos -L/Users/Fakiro/Desktop/test/Lib -F/Users/Fakiro/Desktop/test/build/Debug-iphoneos -filelist /Users/Fakiro/Desktop/test/build/iPhone.build/Debug-iphoneos/iPhone.build/Objects-normal/armv7/iPhone.LinkFileList -dead_strip -lstdc++ -miphoneos-version-min=3.0 -framework Foundation -framework UIKit -framework OpenGLES -framework QuartzCore -framework AudioToolbox -framework CoreLocation -framework OpenAL -lGLBasiciPhone-egl -lpng-gf -lPROGRAM -framework MediaPlayer -o /Users/Fakiro/Desktop/test/build/iPhone.build/Debug-iphoneos/iPhone.build/Objects-normal/armv7/iPhone

Undefined symbols:
  "__GLBASIC__::iPhoneIsCracked()", referenced from:
      __GLBASIC__::__MainGameSub_()       in libPROGRAM.a(gpc_temp0.o)
ld: symbol(s) not found
collect2: ld returned 1 exit status


Any hint?
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

Slydog

Does an 'IMPORT' statement need to be at the top?
If so, try this instead:
Code (glbasic) Select
?IFDEF IPHONE
IMPORT int iPhoneIsCracked()
?ENDIF

SETCURRENTDIR("Media") // seperate media and binaries?
SETSCREEN 960,640,0
LOADFONT "smalfont.png",0

WHILE TRUE
   PRINT "PI:"+iPhoneIsCracked(),0,192
   SHOWSCREEN
WEND

?IFNDEF IPHONE
FUNCTION iPhoneIsCracked:
   RETURN FALSE
ENDFUNCTION
?ENDIF
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

ampos

Still doesnt work. Maybe is related that I am still in "demo mode"?  :whistle:
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

PaLe

Quote from: ampos on 2010-Oct-07
Still doesnt work. Maybe is related that I am still in "demo mode"?  :whistle:

I was interested ... but I get about the same error (2 errors, 1 warning)
(registered version)

Quote
Ld build/iPhone.build/Release-iphoneos/iPhone.build/Objects-normal/armv7/Piracy normal armv7
cd /Users/Paolo/Desktop/Piracy/XCode/GLBasic
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv7 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.1.sdk -L/Users/Paolo/Desktop/Piracy/XCode/GLBasic/build/Release-iphoneos -L/Users/Paolo/Desktop/Piracy/XCode/GLBasic/Lib -F/Users/Paolo/Desktop/Piracy/XCode/GLBasic/build/Release-iphoneos -filelist /Users/Paolo/Desktop/Piracy/XCode/GLBasic/build/iPhone.build/Release-iphoneos/iPhone.build/Objects-normal/armv7/Piracy.LinkFileList -dead_strip -lstdc++ -framework Foundation -framework UIKit -framework OpenGLES -framework QuartzCore -framework AudioToolbox -framework CoreLocation -framework OpenAL -lGLBasiciPhone-egl -lpng-gf -lPROGRAM -framework MediaPlayer -o /Users/Paolo/Desktop/Piracy/XCode/GLBasic/build/iPhone.build/Release-iphoneos/iPhone.build/Objects-normal/armv7/Piracy

Undefined symbols:
  "__GLBASIC__::iPhoneIsCracked()", referenced from:
      __GLBASIC__::__MainGameSub_()       in libPROGRAM.a(gpc_temp0.o)
ld: symbol(s) not found
collect2: ld returned 1 exit status