Author Topic: A Pico-8 Like thing in GLB?  (Read 891 times)

Offline Youkaisan

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A Pico-8 Like thing in GLB?
« on: 2021-Apr-26 »
I've been toying with Pico-8 and Liko-12(https://github.com/LIKO-12/LIKO-12) for a while, not a perfect thing, but fun enough.

Is that possible the bind GLB runtime with some scripting(BASIC/Lua/Python/Ruby), to make something like this? If Gernot has interest to make one, I think poeple like such things may want to buy it...

AFAIK GLB is far more powerful than those Fantasy Consoles, however by binding a scripting language and the core runtime, it's possible to make a very small dev environment for hobbists and kids.

Offline dreamerman

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Re: A Pico-8 Like thing in GLB?
« Reply #1 on: 2021-Oct-20 »
I know that thanks to easiness Pico-8 is quite popular, and good for introducing programming to kids, but if I understand correctly biding script language to core GLB isn't enough, you would need to have small 2d engine/suite to simplify everything, to have commands like LoadBackground(image.png), ShowBackground(), LoadUnit(player_sprite.png), and so on available in simple way in some kind of shell called fantasy computer, that would have also built-in features like sprite/map editor and so on. This itself would be pretty large project additionally beside core GLB, maybe someone is already working on something like this or you may start such thing ;]
Check my source code editor for GLBasic - link Update: 20.04.2020