Codesnippets > Userlibs [ *.gbal]
Game Center (testers and help needed)
Crivens:
Hopefully I can finish my damn game and then try testing this out. Honestly the last few things take the longest...
Cheers
tatakamucher:
I used your iOSAuxFunc for my game and now i implemented game center, thanks :good:
tatakamucher:
Hi again :| :P, i tested with ipod ios 5.0.1 and works fine one time, example: you show leaderboards one time and works fine :enc:, close leaderboards and try to open again and dont works, if you press home button and hide the game and show again the game the gc works again one time, i was think i have some wrong in mi code but i tried your file and have the same result.
The same problem is when you show the achievements. :x
Dark Schneider:
--- Quote from: tatakamucher on 2012-Jan-12 ---Hi again :| :P, i tested with ipod ios 5.0.1 and works fine one time, example: you show leaderboards one time and works fine :enc:, close leaderboards and try to open again and dont works, if you press home button and hide the game and show again the game the gc works again one time, i was think i have some wrong in mi code but i tried your file and have the same result.
The same problem is when you show the achievements. :x
--- End quote ---
Ops, I forgot to mention, use the "show" functions when "lift up" the finger, and not when touch the screen. If not the input focus is lost by the app.
See that in the attached test project "GCTest" I use the InputCheckPressedUp() function, that checks if you "lift up" the finger from screen. "readme" updated with that info.
--- Quote ---I used your iOSAuxFunc for my game
--- End quote ---
And that remembers me that I not included the GLBasic wrapper to use them, now is included ;/
And REMEMBER EVERYONE, showLeaderboard() can't be used on iPad, I don't know why on iPad the focus is always lost.
tatakamucher:
I downloaded the last files from the post and don work :blink:
A video with the error
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