Author Topic: *** Unhandled exception *** EXCEPTION_ACCESS_VIOLATION (String Issues)  (Read 8929 times)

Offline UBERmonkeybot

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I am using format$ to format some debug strings and am getting the above error.

I don't get it if i don't use Format$

            c$=c$+FORMAT$(3,0,cnt)
            x$=x$+FORMAT$(3,0,locs[cnt][1])
            y$=y$+FORMAT$(3,0,locs[cnt][2])
            h$=h$+FORMAT$(3,0,locs[cnt][3])

if i just add to the string  e.g.      c$=c$+cnt+" "     its fine it just seems to freak when using Format$

« Last Edit: 2016-Jan-19 by spacefractal »

Offline spacefractal

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can you give full example, then im can tryout on Mac, if its a bug or not. its somewhere a memory access pointer bug, and in which version of glbasic (v12 or v14?).
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Offline UBERmonkeybot

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It's 14.106

I am pm'ing you with the source.

Much appreciated.

 :enc:

Offline spacefractal

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its a very strange bug, either in FORMAT$() or in PRINT$ (which im do newer use my self, but doing my own, but here its used for debug).

This is such of one im needing testing on my Mac, which will tell where its crash (in the glb source code).

im move it to the bug section, and might rename the subject for easier track.
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Offline UBERmonkeybot

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Offline spacefractal

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This is one of the more strange bug. Im have not yet moved it to Mac, but its seens to been a bug in glb.h or a command, me thinks.
 
Im tried to uses BMfont to print it, but its did also crash using that too (which using POLYVECTOR).

Its look like its a String issue, released wrong somewhere. Im not even using FORMAT$.
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Offline UBERmonkeybot

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Yeah it's just seems to be the print command but as i said if you do it with Left$ then it works ok,so maybe weird data at the end of the string almost like a buffer too small.

Offline spacefractal

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Im thinking the same. Im looking to move to mac tomorrow. clock too many now. Im also need to move glbasic v14 over too and then testing it on iOS. Here its should tell where its crash and then hint Gernot.

Im do thinks its canbeen some worry about when using objects (im did also tried to GLOBAL it without succes)?

But its look like same sort of issues im did have in Purebasic, when im returned the strings back to BlitzMax. Then its something might crash. Here its some years ago. But its should not crash like this.

Yes, if im using Left$ with a quite low value, its works fine. But im could also not move the string to a another variable or such. A funny part is im can STDOUT it, without seens trouble and its quite very random when its happens.

So im can only thinks the string might release too early?

Just bear in mind, iOS does not like DEBUG command at all (why im used a DEPRINT function so its can send to either DEBUG or STDOUT).
« Last Edit: 2016-Jan-15 by spacefractal »
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Offline UBERmonkeybot

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Yeah i tried global too and also noticed it works ok with debug...


Offline spacefractal

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Look like there is few issues to been fixed, before xcode can work with glbasic 14. Currectly im doing setup a general test app, so its can been used for testing for any issues, not just for the source code im got for testing this issues, bot also different issues as well. Hopefully its will crash the same on iOS, where the debugger is easier.

Im will send that project (except the game source code of course) to Gernot as well with full glb_source code. Sometimes its simply easier to expose full code when compiling on xCode. Howover the crash on that line might not allways a fix is there.

Im remember its was a totally differnt issue for the first 64bit crash. If that happens, then im might need to send it to HeadKaze, which is expert to fix that kind of issues (without him, ios 64bit would newer been happens, he was a great help for me).

Also when that project is working, then PRESCALER should also work on iOS as well, because im finally updated the codebase to v14 (Android is allready ready, only ios is missing).
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Offline UBERmonkeybot

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Cool,Thanks for the update.

Offline UBERmonkeybot

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I am now getting loads of
*** Unhandled exception ***
   EXCEPTION_ACCESS_VIOLATION errors randomly.sometimes it works,sometimes it doesn't.

« Last Edit: 2016-Jan-19 by monkeybot1968 »

Offline spacefractal

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im havent looked into this, due there is various other things im need to do, before skivaccation. Im more guess its happens when the string got released too early, so the game crash when trying to access a memory that got released. When that happens, then its crash.

Yes its quite random here as well and absolutte confirmed.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline spacefractal

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hmm. im just got it running on iOS.

Here its simply crash out in LOADBUMPTEXTURE command (in openglrainbows.cpp). Somtimes its does pass it.

Then its will crash on glDrawArrays(GL_TRIANGLE_STRIP, 0, g_PolyPoints.Size()) in OpenRainbow (before the screen is show).

Since PRINT$ also use POLYVECTOR internal, this might why both mine and PRINT method fails.

UPDATE:
This bug is pretty weird and seens not crash same place, so im need to checkout what happens and im even only using 32bit. But all issues have been "Incorrect checksum for freed object - object was probably modified after being freed", but crash in various points (but with same error).

This is something im need help from HeadKaze (or Gernot) to fix this issue. Is its ok for you to send him the source (ONLY the compiled c++ source is needed, not the glbasic code).

« Last Edit: 2016-Jan-19 by spacefractal »
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline UBERmonkeybot

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You can send him any of my code as long as it helps find the issue.No Probs!