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Topics - retrogren

#1
Hi guys!

I've recently been getting back into GLBasic, after a hiatus of quite a few years!

My GLBasic license dates back to 2012, and I've spotted that new versions are now on Steam.  My previous experience is entirely in 2D games (Space Invaders clone etc...!)   I'm happy to buy the latest version on Steam, but I have a couple of questions that will hopefully re-ignite my passion :D  :-

- The game I started making is a simple 3D maze game; using some of the easier to understand OpenGL commands, making walls/floors programmatically (X_OBJADDVERTEX etc..), and a 3D viewpoint to move around the maze.  Now I want to add "monsters" to the maze, and I'm wondering if there are any tutorials/books/guides/videos to adding/using 3D models in GLBasic.   I did a bit of searching, and the forum results were confusing to say the least!     I've never used any 3D modelling software (I can learn these separately), and how to import into GLBasic would also be extremely useful!  Thanks for the latest info :)

- I'm hoping to receive a DragonBox Pyra fairly soon (next month or so).   Are there any plans to support the Pyra?  I understand the Open Pandora was supported, but even though I have one, I never got around to developing for it!!

Many thanks for your support!
I love GLBasic, and I'm keen to learn more and spread the word  :D
Gren

#2
Hi guys,

So I've recently picked up a GLBasic project I started years ago.

It started as a windows game, but I also wanted the option of building for Linux/Open Pandora, so I started looking at how to do that today.
Unfortunately I appear to have failed at the first hurdle - in my Project options menu (latest Editor version 14.371 running under Windows 10), there are only drop down Platform Configurations for Win32 and Win32-dll.

I'm using the "paid-for" premium version of GLBasic; am I missing a key setup option to enable this functionality?

Thanks,
Gren.