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Messages - mykyl66

#76
Thank you folks. will give it a try right now.

Cheers

Mike R
#77
Oh? Is there anywhere I can write to an ini file so that I can save game state etc?

Mike R
#78
Hi,

After compiling my application on iPod Touch, I am getting an fOpen error on my ini files AFTER the first ini file has been successfully opened and read from.

It's not like I can explicitly close a file, because CLOSEFILE requires a handle defined by OPENFILE.

Besides which, as I understood it, INIOPEN handles closing of files when a new one is called. So can anyone tell me where I'm going wrong or any iPhone specific gotchas?

e.g

request: fopen("Media/lastsave.ini", "rb") failed
wrt-request: fopen("Media/lastsave.ini", "wb") failed

The paths are correct as are the filenames. Its just fails.

Mike R
#79
I am dreading the submission process. Looks to be a total nightmare from what i have read.

However it is supposed to be faster nowadays. Some reports stating a couple of weeks and with recent reported changes stopping updated apps showing under new apps submissions for con updates should be cut down a huge amount.

Would be interesting to hear people experiences of how they get their apps known about as well.

In about two weeks we will start the marketing campaign and begin the leaking of information on numerous websites and hopefully build up some anticipation.

For this first game we don't really mind how it goes. It can sell 1 copy and we will be fine about that as its all a massive experiment at the moment.

Personally I can't wait to get onto the real projects up our sleeves. ;)

Part of the experiment is the actual usage of GlBasic itself and the pro's and cons of using it to develop what we are doing.
Main pros are the speed of development, the fact that we can compile to many platforms including our main platform of iphone/ipod touch development.

A negative is the fact that we have to do the development on pc. Means I have to have either windows on my mac (not something I like to have to do since moving to the mac 2 years ago) but its a minor issue for the benefits it brings.

looking forward to it all.

Mike

#80
So this is something you have written in xcode is it?

Cheers

Mike R
#81
I wondered abut that myself. I did a search manually as well but could not find this file anywhere.

Clueless.

Mike R
#82
I also have snow leopard and have no issues running anything I create in GlBasic.

Mike
#83
Quote from: fjsantosb on 2009-Oct-27
The anti-piracy method mentioned will be a great start!
There is a interesting article about piracy nowadays here: http://smellslikedonkey.com/wordpress/?page_id=274

King Regards, fjsantos.

I saw that exact page and it is what made me think about ways around it.

Thanks

Mike R
#84
Thanks for the replies folks. I fully understand that piracy is the norm now. If it happens and they play the game then so be it. The only thing I want to be able to control really is the ability to join the legitimate users in the highscore tables.

Thanks again.

Mike
#85
Hi, Does anyone here have an idea how to perhaps go about detecting if an application being run on the touch devices is pirated or not. I have read some disturbing articles recently on the state of piracy with touch device apps and it concerns me.

I dont want to give anyone who has not bought the app any access to any of the bonus material or online highscore tables etc.

It amazes me that they use the excuse "it gives the player the ability to try before they buy" That excuse was perhaps legitimate in the days of $50 games but when your talking about 99cents or $2 there is no excuse.

Any ideas thoughts?

Cheers

Mike R
#86
Thank you. ummmm is it time for me to admit a failing. I tried alphamode but ummmm stupidly put it in the wrong position.

Works perfectly.  :good:
#87
This is not what i am using but something I put together that shows how my transparency is done on the png file..

As you will see it has a nice soft fuzzy edge that should blend into the background. Which it does even in the forum here. You can see the backdrop of the forum through the edges of this graphic.

Mike

[attachment deleted by admin]
#88
Hi,

I have made some sprites with nice soft edges in photoshop so that it will blend in with the background. However glbasic seems intent on making any soft edges solid regardless of using loadsprite or loadanim etc. Not nice when your trying to put forward a professional look with clean edges in your graphics.

(the transparency is  a graduated transparency that gradually fades out as it moves to the edges of the sprite.)

I cant use this pink malarky as when the graphic is scaled as you progress in the game you get  pink fringe so I use true transparency in my png's.

Any info needed please ask as I am at the end of my tether here.

I thought I would put a little explanation. Imagine you want a glowing ball on screen with nice transparent soft glow at the edge instead of the harsh edge that is being produced currently. (Its like it takes semi transparent pixels and makes them solid.)

Mike R

#89
Damn. Here was I about to whine and wait on a feature request. ;)

Mike
#90
Excellent news folks. Will get my new system in the next couple of weeks. No more sharing my memory and processors with windows on my mac. :) Oh and proper hardware opengl. when testing windows builds lol. Caught me a couple of times with bugs I could not work out then realised its the software opengl that caused them.

Mike