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Topics - Millerszone

#21
App Advice made Just Pong for the iPad the Essential App:
http://www.appadvice.com/appguides/show/pong-for-ipad

Downloaded: 24,000+
Ranked (Games/Family): 32
Ranked (All Games): 198

Downloads and ranking have really picked up yesterday since App Advice article.

Just Pong has been FREE for about a week now, because I'm promoting Hit the Deck Baseball.
So far, it's helping.

Never would of thought a simple pong game would be this big.

#22
With the test code below, using on the iPad, the sprite logo displays in portrait.
This must be the problem with using USEASBMP in landscape mode on iplatforms?

So, is there something that I can use to substitute USEASBMP and save the screen
to the back buffer so I don't have to draw the screen after every SHOWSCREEN?

Thank you.

Code (glbasic) Select

// screen is set to landscape 1024x768

CLEARSCREEN RGB(255, 255, 255)

DRAWSPRITE logo, 385, 175

USEASBMP

FOR move = 0 TO 1000

PRINT "TEST", move, 400

SHOWSCREEN

NEXT


#23
Here are some promo's:
RFLF3XETW7MJ
R9F6PRNPRALE
JXWJRFALJT99
HN3TANJE6ERK
3H3HAHTR6A4E

iTunes Store:
http://itunes.apple.com/us/app/hit-the-deck-baseball-for/id425291257?mt=8&ls=1

 
 



#24
"Hit the Deck Baseball" for the iPad has been available on iTunes for about 2 weeks.
It ranked above 100 for several days at the start, but gradually started moving down the ranks.
When HTD when below rank 200 it really started falling, then at rank 300, it was all over. Sales really
fell off.

At this time, I have not promoted HTD Baseball at all, I wanted to wait until HTD Baseball for the iPhone was
available on iTunes(should be next Friday, submitted yesterday), but since HTD was not selling very good, I
decided to promote HTD on one site, that site was "Touch Arcade" forums. So yesterday HTD was ranked around 400,
after adding HTD to Touch Arcade forums and giving out promo codes, the game jumped above 100 again within hours
and sales picked up. Also got some good reviews.

First I added HTD to this Touch Arcade forum (your game's before and after pics)
http://forums.toucharcade.com/showthread.php?t=57088

Then I added here and gave promo codes (iPad games):
http://forums.toucharcade.com/forumdisplay.php?f=24

Ranking from AppFigures (3/8 to 3/10)



#25
SLEEP doesn't seem to be working on the iPhone.

Tried SLEEP 500, SLEEP 1000, SLEEP 5000

Using version GLBasic version 9.026
#26
None of my GLBasic games, on Windows have sound after updating to 9.024. :'(

Re-installed 9.006, all have sound.

#27
Updated GLBasic to 9.021, now all my apps get a white screen, then crashes.

Even with simple code:
PRINT "test", 10, 10
SHOWSCREEN
MOUSEWAIT

I re-installed ver 9.006 and it works fine.

Using Windows 7 64-bit
#28
"Hit the Deck" baseball finally made it to the app store for the iPad.
I'll put more detail in the AppStore thread.

iPhone version should be available in about 2 weeks.

iTunes Store:
http://itunes.apple.com/us/app/hit-the-deck-baseball/id417837458?mt=8&ls=1

GLBasic AppStore Thread:
http://www.glbasic.com/forum/index.php?topic=3857.msg45557#msg45557

Erico made this cool video.
#29
I'm having trouble scrolling a large image FAST and SMOOTH vertically on the iPad.

The image is 768x2048.
I'm using just basic code something like this:
WHILE TRUE
  INC scrollY, 1  <-- 1 is smooth but very slow. 10 is good but not smooth on the iPad.
  DRAWSPRITE 0, 0, scrollY
  SHOWSCREEN
WEND

Is it possible to load both images in memory and use VIEWPORT to scroll or will I have to
use tiles?

Thanks
#30
Upgraded to GLBasic version 9 this morning and now some of the sounds are not playing on the iPad, all is ok on the PC.
The sounds worked fine with the beta version.

I'm using .wav files.
#31
I'm trying to play a small .mov video on the iPad using PLAYMOVIE, but I only get sound.
The .mov video plays ok on the iPad with it's built in video player.

Thanks for your help.
#32
My game has been running good until I started adding more graphics and sound.

First I was loading all game and menu graphics and sound at the start of the game but the game crashed.
So then I loaded sections of the game when needed, then unloaded when not needed. It worked o.k, but after
about 8 times of loading and unloading the game and menu, the game crashes.

So I made a program that that would just load all the game graphics and sound, after loaded, it would then
unloaded all graphics and sound, and put it in a loop with a counter. On the iPad it unloaded and loaded 11 times
and then crashed, same program on my PC, it loaded and unloaded 50 times and I quit the program. I was
watching the Windows Task Manager and I could see that the memory from the program was going up and down.

I'm using LOADSOUND "", 1, 1 ,  LOADSPRITE "", 1 to unload sprites and sound.

On PC with no graphics or sound loaded, the program was about 30Mb , with graphics and sound loaded the
windows task manager showed 165Mb.

Would really appreciate help so I could get my game submitted to apple.

Thanks
#33
The line WRITELINE 1, "" works fine on the PC, but the iPad crashes.

Code (glbasic) Select

filePath$ = PLATFORMINFO$("DOCUMENTS") + "/localhighscoreTest.dat"

COPYFILE "Media/localhighscoreTest.dat", filePath$

OPENFILE( 1, filePath$, FALSE)
WRITELINE 1, "John Doe"
WRITELINE 1, "999"
WRITELINE 1, "01/27/2011"
WRITELINE 1, ""   < -----  causing the iPad to crash
CLOSEFILE 1


Original post:
http://www.glbasic.com/forum/index.php?topic=5620.0
#34
Using the sample code below crashes the iPad. On windows it works o.k.
Using INIOPEN and INIPUT to the same filePath$ works on the iPad.

Code (glbasic) Select

filePath$ = PLATFORMINFO$("DOCUMENTS") + "/localhighscoreTest.dat"

COPYFILE "Media/localhighscoreTest.dat", filePath$

OPENFILE( 1, filePath$, FALSE)
WRITELINE 1, "John Doe"
WRITELINE 1, "999"
WRITELINE 1, "01/27/2011"
CLOSEFILE 1

#35
My baseball game for the iPad has 7Mb of graphic files and 3.5Mb of Audio files.
So, is it o.k. to load everything at the start of the game, or load only the parts that I'm using at the time.
Example: load Menu first, if I press new game, then clear menu graphics from memory and load the game files, etc..



#36
I'm trying to check to see if I have an internet connection or not.

Using the code below, I thought "ok" would be 0 if I didn't have an internet connection or the
web site was down.

ok = NETWEBGET("upperdeck.host-ed.net", str$, 80, "leaderboard.dat")
PRINT ok, 10,10

"ok" is always 1, even if I change the name of the server to a non-existing server.

any suggestions?
thanks
Mike
#37
Quote from: Kitty Hello on 2010-Dec-23
I'm on Windows 7 now and I have a new Compiler. Please all get a new Setup and delete the old installation before to ensure you're on the same system that me for further updates.
Thank you.

Completely uninstalled GLBasic sdk 8.200 and directory.
Downloaded newest version GLBasic SDK 8.203 and installed.

Now I get this error(below) when trying to compile for iPad.

Before I updating everything worked fine.

Also tool bars don't save position and when I press F5 (start) the Jumpbar
window turns white in GLBasic, don't know if this is an update.

I'm using Windows 7 64bit and Xcode version 3.2.5

UPDATE: file libpng-gf.a is only 1K in size

Xcode Error on build:
#38
I will be releasing my iPad Baseball game very soon and need an online leaderboard.

Since OpenFeint or Game Center isn't working for the iPad at this time, I'll use GLbasic to create
my leaderboard. Actually OpenFeint or Game Center might be over kill for what I need anyway.

So, after reading the topics below on High Scores over the internet, I have a couple of questions.
Before i get started, let me say I know nothing about using PHP.

Here's the info I will be recording for online:
Game Mode "Classic"; Name, Score, and Date
Game Mode "Player vs CPU"; Name, Score, Date
Game Mode "Home Run Derby"; Name, Home Runs, Date

Will I need to use NETWEBGET for each of my game modes?
// High score record for game mode "Classic"
NETWEBGET("mydomain.com", "/classicscores.php?name=" + highplayer$ +  "&score=" + (highscore) + date$, 80, 99999)

//  High score record for game mode "Player vs CPU"
NETWEBGET("mydomain.com", "/cpuscores.php?name=" + cpuhighplayer$ +  "&score=" + (cpuhighscore) + date$, 80, 99999)

// Home runs record for game mode "Home run derby"
NETWEBGET("mydomain.com", "/homeruns.php?name=" + highplayer$ +  "&homeruns=" + (mosthomeruns) + date$, 80, 99999)

Is there a way to use the internal iPad keyboard to type in the persons name or do I use DDgui to make the keyboard?

If there is an easier way to keep online high scores(stats) than what's above, then please let me know.

GLBasic topics on High Scores over the internet:
Topic: Help Please with High Scores Over Internet with iPhone
http://www.glbasic.com/forum/index.php?topic=4988

Topic: BIG THANKS and high scores over Internet
http://www.glbasic.com/forum/index.php?topic=5222

Topic: online high scores tutorial
http://www.glbasic.com/forum/index.php?topic=2268


Thanks!
#39
With Xcode I have to build with armv7 for the iPad or I get warnings. I think I read that OpenFeint needs to
be armv6 to work, is this true?

Is anyone using OpenFeint and GLBasic on the iPad?


#40
It's only a pong game, but I wanted to know how the whole process works and I already had Just Pong completed for Windows/Mac so it wasn't very hard to convert to the iPad.
This game got accepted which only orientates in landscape mode, so you do not need both, landscape and portrait modes on the same app.
The game I'm working on now is a is a Baseball game.

If you would like to try my game, PM me for a Promo code.

Check it out:
http://www.glbasic.com/forum/index.php?topic=3857.msg41814#msg41814