Just bought and working fine, under Vmware with Windows 10... Runs fine I test the 3d Torus with reflection and I had 500 FPS. 
But i see the platforms for compile and I only see Windows and DLL, we don't have more Android Linux or another thing will not be Windows?¿, I read something about Apple, but I don't have nothing of interest in Apple.
Apple have depreacted OpenGL (Yes, quite vital), so all Apple platforms is no longer possible :-(, Apple did it that for you!
Google is not much better, they have pretty much depreacted many of standalone Android SDK stuff, in that way, they are no longer possible to been used for newer Android versions, which force us to move to Android Studio. Also with 64bit requirements around in the corner as well (glbasic its self works fine in 64bit, its more the binaries its use for Android that is currectly a issue).....
This is also why im currectly is still burned off Android and iOS stuff for the above reasons (its was more me that more or less maintain those platforms, which im cant no longer do it alone). Im did tried to port it to Android Studio, but is still not succesfull, but might trying again after the vaccation.
So this is why as im really hope we get a good
JavaScript/HTML5 platform (is being worked on), which is the most combatible system out here for today devices and possible to use various wrappers! Its should been a great platform for ports (include Apple machines)!
PS. You can still download the missing targets them from the main glbasic webpage, even im/Gernot have not updated them in a while.