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Messages - bigsofty

#2686
GLBasic - en / Requests
2006-Jul-01
Heightmap would be a fine start for me. ;)

Ian
#2687
GLBasic - en / Requests
2006-Jul-01
How about just the landscape part? :p hehe

Ian
#2688
Announcements / Update
2006-Jun-29
Is this the same as enviroment mapping?

But nice additions Gernot,

Thank you,

Ian
#2689
GLBasic - en / Requests
2006-Jun-19
:rant:
#2690
GLBasic - en / Requests
2006-Jun-19
:rtfm:
#2691
GLBasic - en / Requests
2006-Jun-18
Hi Gernot,

Some requests, not important but food for thought...

I would like to see an LOD Landscape object, hightfield based with collision and multiple texture support.

Access to the GLBasic rendering pipeline via a plug-in custom command API. Create your own commands, via a DLL or have the ability witihin GLBasic to compile command libs?

No small requests, I know.

Any comments?


Ian
#2692
Ah your own Gernot, very impressive. :)
#2693
What is the 3D driver for the PPC (OpenGL ES, Mesa3d for example)?
#2694
http://russose.free.fr/ Blender for the pocket PC, its amazing what people can squeeze into there PPC!

Ian
#2695
Quote from: GernotFrischOh. polyvector might not work. Try DRAWLINE to see if it does. If it would, it is terribly slow!
Is there a table to what commands are comapatable with what platform?
#2696
Ah, I see, ah well never mind. I thought of a solution using semi-circles, lines with a normal vector used to rotated the semi circles at each end of the line... but your right, overkill...
#2697
Hmmm, not sure, I think so... wouldnt it be simpler to blit a little sphere at the begining and end of your polyline?

Ian
#2698
Just a small tech question, I noticed that the end of the vector lines are square, is there a way rounding them off?

Ian
#2699
Wow, this is cool, very retro... again, a nice example of the power of GLBasic!

Ian
#2700
Thanks for the reply Gernot, Im not desperate for any specific feature (I enquired more due to interest), which says something for the current feature set. ;)

A game eh, what type are you writing?


Ian