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Quote from: Millerszone on 2011-May-28@PaLeWhat commands are you using to access the Internet? I noticed the first post said that your app was rejected because:"We found that your app crashed on iPhone 4 running iOS 4.3.3, which is not in compliance with the App Store Review Guidelines.Your app crashed on both Wi-Fi and cellular networks upon launch."
Quote from: Millerszone on 2011-May-28From reading the Unity thread i believe XCode 4.2 will fix the problem which you candownload here:https://developer.apple.com/devcenter/download.action?path=/ios/ios_sdk_4.2__final/xcode_3.2.5_and_ios_sdk_4.2_final.dmgBefore trying 4.2, I'll see if my apps get accepted with 4.3
Quote from: Millerszone on 2011-May-28Reading the complete Unity thread, this post seems to fix the XCode 4.3 problem you might be having:http://forum.unity3d.com/threads/83076-iOS-4.3-App-Rejected?p=578829&viewfull=1#post578829
Quote from: spacefractal on 2011-May-29its could somewhere a loop or timeout issue. I read 4.3 is more strict about timeout under loading and such? make sure to do something feed back under loading me think?
loadfont "myfont",1print "LOADING..."showscreen
loadfont "myfont",1print text$showscreen
Quote from: ampos on 2011-Jun-04The splash screen is that default.png file.Just add a picture called "default.png" in your xcode project, and add it to resources. Also "email@example.com" for retina does exist, and many for iPad.http://developer.apple.com/library/ios/#qa/qa1588/_index.html
Quote from: Millerszone on 2011-Jun-04Hit the Deck Baseball SD(update) and Just Pong SD apps got approved yesterday.I am using latest XCode and GLBasic Beta 9.104.
QuoteI used the NETWEBGET command for leaderboards.If your app is accessing the internet, then test app in airplane mode to make sure it doesn't crash andgive some kind of notification that internet is not available or app could be rejected.
QuoteFor Default.png I just used a transparent image, I don't like that little flash.