GLBasic forum

Main forum => Bug Reports => Topic started by: MrPlow on 2022-May-25

Title: Build for Win32 or Win64 not working
Post by: MrPlow on 2022-May-25
Keeps popping up message to setup build for Win32.
Build option is greyed out in proj settings section.
?
Title: Re: Build for Win32 or Win64 not working
Post by: MrPlow on 2022-May-25
Okay, can ignore for now - it started working on next build but for a while build was not working...strange.
Title: Re: Build for Win32 or Win64 not working
Post by: dreamerman on 2022-Jun-02
Little late but, that's most likely related to the way how GLB IDE handles project compiling - all projects are compiled in same directory "%Temp%\glbasic", each time it should be cleared but if you will open second editor window/instance and run/compile project then some files may left or some mismatch may happen. (this is the way how I encountered such issue many times while working in my editor)
Other possible reason for this could be saving project files with different encoding (like with utf8 BOM or something, not sure how does it look atm) by editing it in for example notepad++, if such issue would appear only after changing target platform or some project setting it can be called a bug.
If you encounter it again, I advise to clear temp dir manually, and restart editor then compile project again.
Title: Re: Build for Win32 or Win64 not working
Post by: Kitty Hello on 2022-Jun-03
Or togle the debug button twice. That clears tge cache, too.