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APE - A 3d particle engine for GLBasic.
Hemlos:
APE A particle engine, a 3d particle system lib for GLBasic.
This lib was last updated in january 2013.
This lib is released 11/26/2013.
Happy Thanksgiving, happy holidays!
-Neil
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bigsofty:
Very nice demo, smooth, I'm getting about 280fps. :good:
The only problem is that I am getting an App Crash on exit.
erico:
Hi Hemlos, some feedback:
-Everything goes on 60fps as expected.
-When close to the clouds, the snowy ones, some has borders alpha fade to the background, it does not consider the other clouds behind, some consider the floor.
-inside of the blue ball is really cool!
-app crashed on exit (esc) here, tried twice.
Good going!
Hemlos:
--- Quote from: bigsofty on 2012-Dec-11 ---Very nice demo, smooth, I'm getting about 280fps. :good:
The only problem is that I am getting an App Crash on exit.
--- End quote ---
Awesome
I wonder why it is crashing?
Hemlos:
--- Quote from: erico on 2012-Dec-11 ---Hi Hemlos, some feedback:
-Everything goes on 60fps as expected.
-When close to the clouds, the snowy ones, some has borders alpha fade to the background, it does not consider the other clouds behind, some consider the floor.
-inside of the blue ball is really cool!
-app crashed on exit (esc) here, tried twice.
Good going!
--- End quote ---
Itll go faster if you force off the vysnc in your video card settings on your computer.
Wonder why it is crashing?
I use older hardware to test this, with no crashes. 2ghz cpu with 1 gig ram.
The clouds are Z fighting, which is expected.
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