Codesnippets > Inline / 3rd party
Box2d - 2D physics
bigsofty:
Ah, cool, thank you. :good:
msx:
Is there a newer version?. There are many functions that are not implemented. Does anyone has done it?. I am interested in the various types of joints mainly, but any progress is welcome.
Sorry I can not help in the port but I am zero in C + +.
Thanks for everything. :-[
msx:
--- Quote from: msx on 2013-Oct-17 ---Is there a newer version?. There are many functions that are not implemented. Does anyone has done it?. I am interested in the various types of joints mainly, but any progress is welcome.
Sorry I can not help with the port but I am zero in C + +.
Thanks for everything. :-[
--- End quote ---
mentalthink:
I think not,but really don't worry about C++, I don't have too much idea and I do my OpenGL Libs in C++...
Basically it's make a function standard of GLbasic,...
function physics:
inline
Here copy the Code of the real C++ code of Box2D,
endinline
endfunction
If you take a look to the another functions you can see the way... perhaps the problem can be with Arrays, and Integers in the C++ pg GLbasic have the pronoum DGInt ...
I think can't be complex but it's time for do it :whistle: :whistle:
Schranz0r:
PLs reupload Gernot :)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version