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Box2d - 2D physics

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bigsofty:
Ah, cool, thank you.  :good:

msx:
Is there a newer version?. There are many functions that are not implemented. Does anyone has done it?. I am interested in the various types of joints mainly, but any progress is welcome.

Sorry I can not help in the port but I am zero in C + +.

Thanks for everything.  :-[

msx:

--- Quote from: msx on 2013-Oct-17 ---Is there a newer version?. There are many functions that are not implemented. Does anyone has done it?. I am interested in the various types of joints mainly, but any progress is welcome.

Sorry I can not help with the port but I am zero in C + +.

Thanks for everything.  :-[

--- End quote ---

mentalthink:
I think not,but really don't worry about C++, I don't have too much idea and I do my OpenGL Libs in C++...

Basically it's make a function standard of GLbasic,...

function physics:
inline
Here copy the Code of the real C++ code of Box2D,
endinline
endfunction

If you take a look to the another functions you can see the way... perhaps the problem can be with Arrays, and Integers in the C++ pg GLbasic have the pronoum DGInt ...

I think can't be complex but it's time for do it  :whistle: :whistle:

Schranz0r:
PLs reupload Gernot :)

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