Thanks guys. Completion... not very near. I still want to code this in:
- end bosses (probably every boss needs seperate code)
- signs to read
- meteorite shower spell (big BOOM! )
- shops where you buy spells & powerups
- projectiles (viking chiefs throwing axes, etc.)
- jumping platforms (like, you jump, and go boing, way up high)
- a bird you can sit on & fly around with
- flying enemies
And that's just the code. On the gfx side I want at least an extra ice/snow world (viking homeworld). So far I've only got 2 enemies, and I can think of many other things still waiting to be pixeled. There's also the music side which takes time, but I'll have the first tune on the 7th next month.
But! As you said, it's coming along. Just laying one stone at a time and in the end I'll have a nice pyramid. And I'll probably release a demo some time before full release. GLBasic is the best language I've ever used to code a game in. No hassle, it just works.
- end bosses (probably every boss needs seperate code)
- signs to read
- meteorite shower spell (big BOOM! )
- shops where you buy spells & powerups
- projectiles (viking chiefs throwing axes, etc.)
- jumping platforms (like, you jump, and go boing, way up high)
- a bird you can sit on & fly around with
- flying enemies
And that's just the code. On the gfx side I want at least an extra ice/snow world (viking homeworld). So far I've only got 2 enemies, and I can think of many other things still waiting to be pixeled. There's also the music side which takes time, but I'll have the first tune on the 7th next month.
But! As you said, it's coming along. Just laying one stone at a time and in the end I'll have a nice pyramid. And I'll probably release a demo some time before full release. GLBasic is the best language I've ever used to code a game in. No hassle, it just works.