Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - erico

Pages: 1 [2] 3 4 ... 285
Off Topic / Re: Retiring 32bit Windows?
« on: 2022-Sep-22 »
Also, legacy as a lower level support is something I enjoy. My GLB games for PC are on the market for quite some years over a few windows versions and it all runs fine, no need for me to tackle anything. This is very nice as I don´t take well to have to update ones own app every year because of system something or whatever. My games are made to sell over a long period of time, not all in one, so it all works great for me.

That is superbly nice! I build a wood and cardboard 3d maze last year out of an interesting design I found on the webs.
The maze is my own. I intended to add a sort of dungeon game over it, but never got too deep into it. :)

Off Topic / Re: Retiring 32bit Windows?
« on: 2022-Sep-12 »
Probably going to keep legacy support as long as possible.
There are versions that will compile fine even on WinCE.

GLBasic - en / Re: GLBASIC updates this year?
« on: 2022-Sep-09 »
I see. A port to cmake is overdue. That way you could open it in e.g. QtCreator on Linux or Mac and it "should" run.
Currently, my arm is broken, however.  :help:
Oh man, that is bad. Get well fast! :)
Broke my right hand sow years ago. I could do single hand coding but photoshoping was quite impossible.

A great fit! People into puzzles will get a lot out of it. You seem to have something for everyone. Even I, that don´t fancy much puzzles, can spot a couple there which happens to be of my interest :)
Well designed!

Off Topic / Re: RIP Oli Frey
« on: 2022-Aug-31 »
Never knew him by name, but have seen his art on both crash and zzap.
Very talented, a sad loss.

Superb! I made a few generators before but they are more like a stage generator than a maze generator and is quite the rogue thing, if I used any know algo, I don´t know which :D
Yours is much more competent, I will be taking a look this week.
Worry not about beauty on generator...the numbered array they generate is the more important piece.
On another thread I made a 3d dungeon crawler, which lead me to think of what you said about crossovers or tunnels, it is probably a whole different kind of beast and I would not know where to start. Thanks for sharing!

Off Topic / Re: Glbasic to Nintendo Switch?
« on: 2022-Jul-29 »
There is always that nintendo switch emulator... for research purpose only of course! ;)
It is an interesting path, probably better than those always-changing-api that sucks to maintain.

Yes there is now some light at the end of the tunnel. Got a couple opportunities here that should balance things up again :)
I will take a look at that, I also have some stuff to push to onnline print shops too. Thanks for the concern, it means a lot, it was quite a horrible situation.

What? Ian on the forum? If using his avatar is what it takes I´m changing mine! :D

Off Topic / Re: Covid
« on: 2022-Apr-09 »
The thing in Brazil is that the COVID will have to get in line with Xikungunha, dengue, yellow fever, hemorrhagic fever and about some 30 other constant killer hazards...
I don´t think the other diseases will allow it to go about free infecting people, COVID will get eaten by them ;)

Bad joke aside, numbers are down in Brazil and I haven´t heard of close people dying since half last year, so it seems under control.
Even after Carnaval.

Off Topic / Re: Covid
« on: 2022-Mar-22 »
You will eventually get back in shape. Ididn´t get it yet (so I think) but my brother and his family did get it, nothing too hard.
A few people around me died of it or complications after it and some got really really bad, like a 3 months getting back to normal.
I hope you recover super fast.

GLBasic - en / Re: 3D modeller - Plasticity
« on: 2022-Mar-10 »
I don´t know how it freezes the mesh when it exports to OBJ (if it subdivides it at all).
But I will check and let us know.

GLBasic - en / 3D modeller - Plasticity
« on: 2022-Mar-08 »
Hello chaps, stumbled into this the other day.
Will give it a try at some point.
Could be useful for GLB 3d.

Looks very polished. Everything is very clear/distinct so you can spot words from far away and concentrate on the game.
Well done! :good:

Pages: 1 [2] 3 4 ... 285