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Messages - Schranz0r

#1
Quote from: Cliff3D on 2023-Aug-21BTW the forum suggests that the current steam version is 16.026, while I have IDE Version 16.793? Are GLB and GLB's IDE on different version numbers?

Fixed, thx for the hint.
#2
 :good:

For me it's fine
#3
Quote from: SnooPI on 2023-May-02On Firefox the contrast is very bad and the fonts are too small  :(

I guess you are fiddling around with your colors in Windows? :D
Without TapaTalk should be fine. Never used it anyways.

Edit:
Gernot: I uploaded the ProCurve Theme into the forum. Think it looks a bit cleaner with more contrast. you can check it out under "Administration Center► Themes and Layout"


Edit2:
Everyone can set the ProCurve-Theme in the Profile for himself.
#4
Hi, aktuell gibt es da wohl Probleme mit Grandle usw. Hab mich eben mit SpaceFractal unterhalten.
Solange da Gernot keine Lösung hat, wird das wohl nichts...

Evtl. checkt mal diesen Post:
https://www.glbasic.com/forum/index.php?topic=11567.0 (thx SpaceFractal for the link  ;) )

Wenn da nichts hilft, müsst ihr wohl warten, leider.
#5
Hi, einen Timer, wenn der kleiner ist als 0, dann den nächsten Frame die Zahl updaten mit dem gewünschten Wert.
So simpel ist das :)
#6
You can try fmod or soloud instead?
#8
You have to code it by your own.
#9
Off Topic / Re: Steam Deck
2021-Oct-20
Holy moly, Dreamerman is back :D
#10
Announcements / Re: New BETA
2021-Oct-20
Haha Qedo :D

Is anyone active on the Steam-Groupchat?
My Steamname: sLiveR :)
#11
Quote from: Kitty Hello on 2021-Sep-30
I ordered a Strato HiDrive account and will set up a Git repository. So we can use Git to act together. But, I failed to clone it. Maybe my work-configuration messes with the private account... I'll have to see.

Oh nice, hopefully you get it running.
Let us know :)
#12
There is a way to link it static.
No clue how, maybe we can just use the source?
Sure, why not use it as default :)

SoLoud C-API:

QuoteUsing the "C" API
The glue file soloud_c.cpp can be found under the "src/c_api" directory.

You can either link to the generated DLL, which exposes the "C" API, or you can include SoLoud C++ sources (or static library) to your project along with the soloud_c.cpp file.

In your C sources, include soloud_c.h header file.
#13
Ok, SoLoud is easy to wrapp into GLbasic.
You need the Headers (#include "soloud_c.h") + src-folder an the DLL.
Simple C syntax, i'm done with the start.   

Upload the project later today.
#14
I'll try to implement "SoLoud" today.
Looks very easy to work with...
#15
Kind of, yes.
Still hard to master this giant software.