Author Topic: about IOS & Android Updates  (Read 19340 times)

Online spacefractal

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Re: about IOS & Android Updates
« Reply #30 on: 2017-Feb-13 »
You can download the touch fixes allready now. I'm have just not updated the beta yet.

The recommended fix did works, but added them in the main app controller.
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Offline Alex_R

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Re: about IOS & Android Updates
« Reply #31 on: 2017-Feb-14 »
I have tested your changes and the touch issues have been resolved. I need to send to Apple a new version of my game to test the iPhone 6,7+ issues, but I'm sure it works.  :good:  :good:  :good:

But now I have other problem with framebuffer issue and your last changes. My app uses inApp Purchases. When user activates them the app goes to second plane and with your last changes, when it happens, the app shutdown and the user can't purchase. Can you revert this issue to the previous version for the moment, please?

Many thanks

Online spacefractal

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Re: about IOS & Android Updates
« Reply #32 on: 2017-Feb-14 »
Just use the old a lib file then in the lib folder.  It's the only change I'm did from beta 1. Hence I'm did not replace that file yet.

You can also send it to TestFlight app and let me test it eventually.

I'm waiting for permission from Gernot before I'm can send the framebuffer issue to apple technicial service. It's the last major issue and I'm have no idea why yet.
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Offline Alex_R

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Re: about IOS & Android Updates
« Reply #33 on: 2017-Feb-16 »
It works fine!! My App runs again!  :good:

I need to make some changes and I'll send it to you by TestFlight.

Thank you four your help, Space   =D

Offline msx

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Re: about IOS & Android Updates
« Reply #34 on: 2017-Feb-20 »
@spacefractal Did you finally solve the problem with multitasking?

Online spacefractal

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Re: about IOS & Android Updates
« Reply #35 on: 2017-Feb-21 »
not yet. im cant fix that my self, and require a techincal support at Apple. Im have still not heard from Gernot, so im will pm him soon.

If you dont use inapp purchases etc, then the app will just automatic close down when switched, so you dont get black screen when return.
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Offline msx

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Re: about IOS & Android Updates
« Reply #36 on: 2017-Feb-21 »
Hi SF. I do not use IN APP but Admob and I'm very interested in multitasking working correctly.

I appreciate your efforts.



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Online spacefractal

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Re: about IOS & Android Updates
« Reply #37 on: 2017-Feb-21 »
You should just quit when glb pause is called. Then it's will reload the app again. Here you could simulate multi tasking by saving player positions.....
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Offline msx

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Re: about IOS & Android Updates
« Reply #38 on: 2017-Feb-21 »
So I'm doing it now but it takes time to load and the result is not what I wanted.


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Offline Alex_R

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Re: about IOS & Android Updates
« Reply #39 on: 2017-Feb-21 »
If I must be sincere I don't understand quite well this issue. My App runs fine right now. Even if I change between apps and returrn my app continues fine without black screens and other errors mentioned. Of course I compile with GLBasic 12.  ::)

Offline msx

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Re: about IOS & Android Updates
« Reply #40 on: 2017-Feb-21 »
My applications in that case start from the beginning.


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Offline Alex_R

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Re: about IOS & Android Updates
« Reply #41 on: 2017-Feb-23 »
Try this at the beginning of your code:

Code: (glbasic) [Select]
AUTOPAUSE TRUE
ALLOWESCAPE FALSE

Offline msx

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Re: about IOS & Android Updates
« Reply #42 on: 2017-Feb-23 »
I'll try it.

What do your GLB_ON_PAUSE and GLB_ON_RESUME do?


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Offline Alex_R

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Re: about IOS & Android Updates
« Reply #43 on: 2017-Feb-23 »
GLB_ON_PAUSE saves the state of the game.

SUB GLB_ON_RESUME it does nothing but it is necessary because is called from in app purchases

Offline Alex_R

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Re: about IOS & Android Updates
« Reply #44 on: 2017-Feb-23 »
I haven't GLB_ON_QUIT. Spacefractal told me not to put in my code to prevent crashes. And he was right.