Author Topic: Multiple Realtime Timers Function!  (Read 6507 times)

Hemlos

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Multiple Realtime Timers Function!
« on: 2004-Oct-21 »
Edited and UPDATED AUG. 5, 2008 for GLBasic Version 5+

Excellent Timer Function that keeps track of many timers that calculate seconds!
These return TRUE if the alloted time is reached!

Usage:
Code: (glbasic) [Select]
`onesecondelapsed=TTIMER(0,1) //returns TURE after 1 secondoneminuteelaped=TTIMER(1,60) //returns TRUE after 60 seconds`Function:
Code: (glbasic) [Select]
`FUNCTION TTIMER: TTNum, TTCountTo//onesecondelapsed=TTIMER(0,1) //returns TURE after 1 second//oneminuteelaped=TTIMER(1,60) //returns TRUE after 60 seconds STATIC  Init_TTTimer,NumOfTimers, CheckIt IF Init_TTTimer<>TRUE; NumOfTimers=100; Init_TTTimer=TRUE; DIM TIMETIMER[NumOfTimers][2]; TIMETIMER[0][0]=-1; TIMETIMER[0][1]=-1; TIMETIMER[1][0]=-1; TIMETIMER[1][1]=-1; ENDIF IF TTNum>-1 TIMETIMER[TTNum][0]=GETTIMER() TIMETIMER[TTNum][1]=TIMETIMER[TTNum][1]+TIMETIMER[TTNum][0] CheckIt=TIMETIMER[TTNum][1]/1000 IF INTEGER(CheckIt)>=TTCountTo TIMETIMER[TTNum][0]=0 TIMETIMER[TTNum][1]=0 checkit=0 RETURN TRUE ELSE RETURN FALSE ENDIF ENDIFENDFUNCTION`
Quote
Tips:
1. becareful not to use too many timers,
2. reuse the id slots if they arent being used anymore.
3. More timers you se will result in less performance, dont use more than needed.
4. Do not use any single timer for multiple events! Watch those ID's!
Note:
Quote
Updated for use with current compiler: EDITED ON SEPT.23 2005
-Hemlos
« Last Edit: 2008-Aug-15 by Hemlos »
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Kitty Hello

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Multiple Realtime Timers Function!
« Reply #1 on: 2004-Oct-21 »
Wow, that's handy!

rocko

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Multiple Realtime Timers Function!
« Reply #2 on: 2006-May-09 »
Timers are good thank ya sir

Hemlos

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Multiple Realtime Timers Function!
« Reply #3 on: 2006-Oct-08 »
Youre welcome, check out my last post of the FPS and elapsed time function too
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Hb!

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Multiple Realtime Timers Function!
« Reply #4 on: 2007-Oct-21 »
wow sounds good, thanks I gotta test em ,but if it makes the game extremely slow...I think ill have to use sprites instead ....