Hi All,
I've finished my GLB version of Manic Miner, linked below.(I say finished, it's probably a raw beta in real terms!)
Hadn't really intended to write it in the first place, it just grew from an article on crumbling platforms in Wireframe magazine. I've never coded a platformer before and it looked interesting.
I've attached a zip with the playable .exe and all the media but also put a copy of the GBAS file in the media folder if anyone is interested in looking through the code, pulling it apart, reusing, updating, correcting, laughing at it, etc. (note its not refactored, so isn't efficient or streamlined!!)
Works for me without noticeable bugs but its not been extensively play-tested. Hope it works for you.
There's a readme in the folder which give a bit more detail, if you're interested.
Cheers,
Steve.
I've finished my GLB version of Manic Miner, linked below.(I say finished, it's probably a raw beta in real terms!)
Hadn't really intended to write it in the first place, it just grew from an article on crumbling platforms in Wireframe magazine. I've never coded a platformer before and it looked interesting.
I've attached a zip with the playable .exe and all the media but also put a copy of the GBAS file in the media folder if anyone is interested in looking through the code, pulling it apart, reusing, updating, correcting, laughing at it, etc. (note its not refactored, so isn't efficient or streamlined!!)
Works for me without noticeable bugs but its not been extensively play-tested. Hope it works for you.
There's a readme in the folder which give a bit more detail, if you're interested.
Cheers,
Steve.