The cleanup process is coninuing. The new v14 will be the next platform that will get long-time support.
This time the setup only contains the Win32 compilers, but with all headers. You can get the platform packages, that YOU need.
Each of the packages is able to compile the GLBasic source code, thus it's easy to start adding new platforms if you dare or help me fix problems.
The folder structure is a lot clearer now, I think you get the idea easily.
The news:
PRESCALER (read the manual) offers you a way to bring your Caanoo games to Android with one line of code: PRESCALER 320,240 // done!
Also for TYPEs, each TYPE has a function dbg(), that uses DEBUG to print all type variables.
Furthermore, I fixed a few bugs. Also for v12! Get the update if you don't want to try v14.
This time the setup only contains the Win32 compilers, but with all headers. You can get the platform packages, that YOU need.
Each of the packages is able to compile the GLBasic source code, thus it's easy to start adding new platforms if you dare or help me fix problems.
The folder structure is a lot clearer now, I think you get the idea easily.
The news:
PRESCALER (read the manual) offers you a way to bring your Caanoo games to Android with one line of code: PRESCALER 320,240 // done!
Also for TYPEs, each TYPE has a function dbg(), that uses DEBUG to print all type variables.
Furthermore, I fixed a few bugs. Also for v12! Get the update if you don't want to try v14.