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Main forum => GLBasic - en => Topic started by: Paul Smith on 2016-Dec-23

Title: GLB V14.497 Internet update
Post by: Paul Smith on 2016-Dec-23
Is it me or is this update faulty
EditorE.exe - System Error
missing mfc140.
MSVCP140.dll
VCRUNTIME140.dll

downloaded v14.01 and tried again, Same thing.
Oh well can't do anything with v14.01

Not been doing much for Android this year, is this type of code still valid
LOADSOUND GETCURRENTDIR$()+"atomicnew.wav", 1,1
as none of my media loads after a compile. the media is in the APK and these are previous working projects, not 100% if they were compiled with v12 or v14
Title: Re: GLB V14.497 Internet update
Post by: spacefractal on 2016-Dec-23
GETCURRENTDIR$() should no longer been required.

If still woes, you should get a error in logcat.
Title: Re: GLB V14.497 Internet update
Post by: WPShadow on 2016-Dec-23
ok, same problem here.

I posted the same error in the german part.  =D
Title: Re: GLB V14.497 Internet update
Post by: spacefractal on 2016-Dec-23
I'm don't understand German yet, but you should not need full path anymore and make sure spelling on file. And you point it from the main dir or from "MEDIA" dir. can you post a example?

Title: Re: GLB V14.497 Internet update
Post by: Paul Smith on 2016-Dec-23
WPShadow is talking about the faulty web update, Its missing DLL after web update, I only have access to V14.001
Title: Re: GLB V14.497 Internet update
Post by: Kitty Hello on 2016-Dec-23
Doh. New conpiler. You need the vs2015 runtimes. Please google.

Gesendet von meinem GT-N7100

Title: Re: GLB V14.497 Internet update
Post by: Paul Smith on 2016-Dec-23
Installed 32bit runtimes version and that's fixed the Update. :)

just need to sort out this media problem again.Ive tried every way i know but still nothing. :(
Is there a link to GLB v12 as I know this works
Title: Re: GLB V14.497 Internet update
Post by: MrPlow on 2017-Jan-06
If your still stuck I have a v12 install file if you need it Paul.
Title: Re: GLB V14.497 Internet update
Post by: spacefractal on 2017-Jan-07
new compiler? im have missed this one. Can im now try and implemement Steam Works, which required a newer compile since im tried last? Howover the DRM and DLC that way im using works quite fint. But its more for archivements etc.
Title: Re: GLB V14.497 Internet update
Post by: bigsofty on 2017-Jan-25
I use a lot of the GCC command line options, also I link to some external C++ source files at compile time. Will this bork my Windows compile?
Title: Re: GLB V14.497 Internet update
Post by: Cliff3D on 2017-Mar-17
Confirmed: Downloading new 32 bit runtimes from:

https://www.microsoft.com/en-gb/download/details.aspx?id=48145

has made GLBasic 14.497 work.

Curiously though, before downloading the web update procedure says it will be 14.4001 not 14.497?

Cheers,

Cliff3D
Title: Re: GLB V14.497 Internet update
Post by: Youkaisan on 2017-Mar-27
I'm using GLBasic  in a locked down desktop which I don't have the access to install updates.
After update GLB stop working due to the new required runtime.

The method I use to deal with it is to download all required files from other sites and put them into GLB folder, includes:
api-ms-win-*.dll (check the error message)
mfc140.dll
msvcp140.dll
vcruntime140.dll

Otherwise, the compiled game doesn't need the runtime tho.