Ja, ignorieren!
Nervt mich selber auch, kann/will man aber wohl erstmal nix machen.
Nervt mich selber auch, kann/will man aber wohl erstmal nix machen.
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GUI_INIT()
WHILE TRUE
PRINT "Hello World!", 10, 10
GUI_NewFrame()
GUI_ShowDemoWindow()
GUI_Render()
SHOWSCREEN
WEND
GUI_DestroyContext()
GUI_Shutdown()
END
INLINE
}
#define HINSTANCE W32HINSTANCE
#define HINSTANCE__ W32HINSTANCE__
#define HMODULE W32HMODULE
#undef LPSTR
#undef DECLARE_HANDLE
#undef LPCTSTR
#undef DWORD
#undef LPWSTR
#undef LPCWSTR
#define HWND W32HWND
#define HWND__ W32HWND__
#define HANDLE W32HANDLE
#undef MAX_PATH
#undef TCHAR
#define WIN32_LEAN_AND_MEAN
#define WinMain WinMain2
#include <windows.h>
namespace __GLBASIC__ {
ENDINLINE
error: conflicting declaration 'typedef struct W32HINSTANCE__* HMODULE'
typedef HINSTANCE HMODULE;
#define HMODULE W32HMODULE