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Messages - jSmith

Quote from: Ian Price on 2014-Sep-03...the person responsible has not returned since it happened.
Not returned? :o Why is his account not suspended?  :glare:
Quote from: Ian Price on 2014-Aug-08It would seem that the culprit has been identified...

So, whodunnit?  :|
Quote from: kanonet on 2014-Aug-06We don't know. There is a discussion in admin board what happend, no one knows - no one even knows a reason why someone should have deleted it. We're not even sure if the thread starter would have the power to do this or only admins/moderators.
I don't think that the thread-starter could remove the entire thread - only moderators and administrators can. And according to the Simple Machines Wiki, there's a moderation log that will show who deleted it.

Simple Machines Wiki - Moderation Center

Any admins or mods care to take a peek at it and reveal the perpetrator?   :giveup:

But hurry! Even the logs can be deleted!   :help:
Hey guys! I bookmarked an interesting thread here just yesterday, but when I came back to read it today, it's gone!

What happened?  :o
@TI: One word - Ads!

I'm using AGK and it makes adding in-app advertising super simple. The AdMob SDK is built-in and ready to use, and trust me when I say - it PAYS.
Quote from: r0ber7 on 2013-Apr-27XCode is pretty damn good once you get used to it. I had trouble with [[this]] too at first, but now I'm pretty much used to it.
You took the words right out of my mouth. At first, Apple's Obj-C tutorials confused me with terms like sending/receiving messages to/from classes, but all the those square brackets simply nest multiple function calls within a single line - something that I've done many times in BASIC. Plus, it's so easy to learn when there are tons of ready, working examples. I'm currently studying their OpenGL system, and by simply clicking the OpenGL Game template in XCode's new project window, you instantly get a WORKING MODEL of an OpenGL animation app!

And if ever we get stuck:
Quote from: r0ber7 on 2013-Apr-27...Stackoverflow basically answers all my XCode questions.  :good:
That's a buzzing forum with real experts.  :enc:

Quote from: enhanceprojects on 2013-Apr-16Expensive....  it is all relative I guess.....  If I can't "improve" it to where I want it to be, then it will have been expensive cause I won't be able to get a ROI... But at this stage I will say no... (with my fingers crossed!)... Not expensive...considering the work that no doubt went into it!

Nearly didn't choose it cause it is written in GLB!  Was scared that BECAUSE it is written in GLB - a code that I have never had to deal with before.... I would not be able to do anything with it....  I am not a developer and rely on others to do my coding for me....  So therefore a bit of a risk on my part cause it is a lot harder to find a good coder to help - hence my post here  :)
And now the added cost of paying someone else to sort out these problems? Anyway, since the app was functioning before your changes, and you're clearly willing to pay, it may not be too difficult to get it working again. Good Luck! :good:

PS: Make sure you include a warranty clause in your agreement.  :D
IRONY! I've been reading up a whole lot on Obj-C, and believe it or not, I am now able to write simple apps in XCode!!!  :enc:

The darn OO syntax still baffles me somewhat, but there are TONS of ready examples for the taking. It even supports OpenGL directly, and I was able to run the MoveMe example on the emulator. And the Interface Builder is WOW Easy! And it's ALL FREE! :booze:

Does anyone else have any hands-on experience with XCode/Objective-C?
Quote from: enhanceprojects on 2013-Apr-15
The app is a lovely little simple game coded in GL.  I did not create it....  I purchased it from the developer as I loved his work...

Not a big job.....  But definitely outside my abilities :-)
Hi Angela. Was it very expensive to buy an active product like that? And did you choose it specifically because it was written in GLB?? Thanks! :doubt:
Quote from: MrTAToad on 2013-Mar-05
In addition, if you use Bluestacks to test your program, that will only accept signed applications.
How do I sign an Android application?
Quote from: bigtunacan on 2013-Mar-29Here is the error messages I'm seeing.

Code (glbasic) Select
The system cannot find the path specified.

I have also the following in my environment variables setup.

ANDROID_SWT => C:\Android\sdk\tools\lib\x86
JAVA_HOME => C:\Program Files (x86)\Java\jdk1.6.0_41

Did you also add C:\Program Files (x86)\Java\jdk1.6.0_41\bin to the System Path under the Environment Variables?
Quote from: matchy on 2013-Mar-21
Try the iOS Keyboard wrapper!

Thanks matchy! I'm studying that now. Darn Obj-C.  :'(
@Ian: That was just an example. If I can see how to make such a routine into a wrapper then maybe I could try to apply the same method to other Obj-C code.

@bigsofty: It seems that the level of difficulty for this is quite high.

@matchy: If you show me how to create a wrapper maybe I can create a Hello World one.
How can I include the iPhone date picker controller into one of my GLB apps? I found this sample which is supposed to display the date picker and I think some other stuff:

Code (glbasic) Select
#import "ViewController.h"
#import "ViewController2.h"

@interface ViewController ()


@implementation ViewController

- (void)viewDidLoad
    [super viewDidLoad];
    self.countryNames = @[@"Australia",@"China",@"France",@"Great Britain", @"Japan"];
    self.exchangeRates = @[ @0.9922f, @6.5938f, @0.7270f, @0.6206f, @81.57f ];
    UIBarButtonItem *nextBarItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFastForward target:self action:@selector(cmdNext_Tapped:)];
    self.navigationItem.rightBarButtonItem = nextBarItem;

-(IBAction)cmdNext_Tapped:(UIBarButtonItem *)sender{
    ViewController2 *viewController = [self.storyboard instantiateViewControllerWithIdentifier:@"ViewController2"];
    [self.navigationController pushViewController:viewController animated:YES];

-(void) viewWillAppear:(BOOL)animated{

- (void)didReceiveMemoryWarning
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.

#pragma mark - PickerView DataSource

- (NSInteger) numberOfComponentsInPickerView:(UIPickerView *)pickerView{
    return 1;

- (NSInteger) pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component{
    //if (component==0) {
    //   return 1;
    return [self.countryNames count];

- (NSString *) pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component{
    return self.countryNames [row];

-(void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component{
    float rate = [self.exchangeRates[row] floatValue];
    float dollars = [self.txtInput.text floatValue];
    float result = dollars * rate;
    NSString *resultString = [[NSString alloc] initWithFormat: @"%.2f USD = %.2f %@", dollars, result,
    self.myLabel.text= resultString;


- (IBAction)txtFieldReturn:(UITextField *)sender {
    [sender resignFirstResponder];

Can this be made into a GLB wrapper? There are also many other files in the project like AppDelegate, some .h and .m and .pch files.