Past versions GLB

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mentalthink

I think can be perfect leave a threat with the most stables versions for download... I think if the new version will leave out some platforms, I like have GLbasic for WinCe and old devices , I think leaving in th forum the most stable version can be perfect for us.

spacefractal

The only platform I'm do we that might leave that is webos. If we do leave some platforms, then it's should been separated to own downloads.

Personal I'm did focus on ios and Android for bug fixing.
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quangdx

Which version is best for HTML if any?
Asobi tech - the science of play.
Spare time indiegame developer.

Ian Price

QuoteBut don't uses virtual screen if you can.
It's all very well saying that, but sometimes it's the most effective method of producing an image. You might not use them yourself, but they are valuable commands that shouldn't just be thrown out with the bathwater.

Also, it's not just CREATESCREEN/USESCREEN that causes issues in later versions of GLB, but GRABSPRITE, GETPIXEL and even MEM2SPRITE etc. on some devices. Most of these work with older versions of GLB.
I came. I saw. I played.

Omadan

Hi guys,

I never thought HTML was working for any of the GLbasic versions, please correct me if I am wrong :)
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Ian Price

It works, but not 100%, although I've not tried it at all myself - just played a couple of the demos posted on this site.
I came. I saw. I played.

spacefractal

#21
Those could been sdl issues me thinks.

Ian, can you create a bug thread in the bug section list over typical issues and eventuelly workarounds? (im thinks we did similar for b11, but thinks should been startover for v13 as well). Etc clean up the http://www.glbasic.com/forum/index.php?topic=9218.0 thread.

Im did have focus on the iOS 64bit issues, which was most important, also Android have been more fixes now (since Gernot did implemented some of the AE features now).

But im dont have time before after a vacation trip.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

erico

Quote from: Omadan on 2015-Jan-14
...
I never thought HTML was working for any of the GLbasic versions, please correct me if I am wrong :)

I just gave a go o html (took 15 min compiling) and web gl (took 1 min compiling).
I throwed the files th_avocado_mayhem.html and output.data into a browser and it got stuck on downloading. the output.data file played one sample by quicktime when loaded.

I tried chrome, firefox and explorer.
I just compiled my game as a test and that was what I got.
An older version I was able to get to a different message on firefox.

I´m currently 12.243

Kitty Hello

You must use GLB_ON_LOOP subs for HTML5!

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Marmor

Good idea ?

Why not include the android and java sdk
In the full glb installation and switch the
Java_home in the start from the ide ?

I have so much trouble with the lastest versions
, delete and install and so on .

I really think some newcomer will give up
Because the installation troubles!

Btw imho clean a project is recommended
in the start of compiling , why not do this
Automatic.

Also Android extra should be install automatic,
But i hope next update AE is inside.

I killed some year ago my c++ compiler installation
Because "no" example are compiled.
So i guess a better installation is recommended.

Thx

quangdx

Quote from: Kitty Hello on 2015-Jan-14
They are on this server, too. Just add the version number to the setup link. Like glbasic_sdk10.exe. Does t work?

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I tried the download link, http://www.glbasic.com/files/glbasic_sdk10.exe but that doesn't work
Can you help?
Asobi tech - the science of play.
Spare time indiegame developer.

Kitty Hello


erico

hmmm, tried this v 10.202, it also dosen´t work on MAC, I think it must be a version 10 but before the 202.
I know my programs worked on MAC as I was compiling it in february 2013.

Is it possible to get versions 10 at a lower revision?
I´m gonna try v9 just in case too.

mentalthink


erico

Thenks Mental, I just got it, will give a try tonite.  :good: