GLBasic forum

Main forum => Beta Tests => Topic started by: Kitty Hello on 2011-Jul-01

Title: ScribbleMP - Android
Post by: Kitty Hello on 2011-Jul-01
Hi,

can you test if the drawing works on your android device?
For me it does not :(



[attachment deleted by admin]
Title: Re: ScribbleMP - Android
Post by: MrTAToad on 2011-Jul-01
I'll give it a go...
Title: Re: ScribbleMP - Android
Post by: OscarBraindeaD on 2011-Jul-01
The drawings works well for me, on a Samsung Galaxy Tab.
Title: Re: ScribbleMP - Android
Post by: Gary on 2011-Jul-01
nope for me on a disgo 6000 tablet with android 2.2 installed

I get the colour bars at the top, the black and white bar at the bottom and the i button but no inputs work

cant exit the app either
Title: Re: ScribbleMP - Android
Post by: MrTAToad on 2011-Jul-01
I had not problem exiting, but couldn't draw anything - I suspect you are using DRAWLINE :)
Title: Re: ScribbleMP - Android
Post by: Gary on 2011-Jul-01
to be honest the disgo 6000 is rubbish, no multi touch screen, no google market, says it android 2.2 but no flash, cannot connect via USB to PC. A few programs I have tried that are unsigned or debug have locked up with no way of exiting.

So I would not read too much into it not working on my device
Title: Re: ScribbleMP - Android
Post by: Kitty Hello on 2011-Jul-04
strange thing is, I use DRAWSPRITE for the menu bar and polyvector for the lines, which really should be the same internally. So strange. And great, that it runs on a Galaxy :/
I've never met a worse platform for programming than Android. But I think I mentioned that already?

Back to the drawing board...
Title: Re: ScribbleMP - Android
Post by: MrTAToad on 2011-Jul-04
Worse than Pandora, eh ? :)
Title: Re: ScribbleMP - Android
Post by: Ian Price on 2011-Jul-04
QuoteI've never met a worse platform for programming than Android.
Ouch!
Title: Re: ScribbleMP - Android
Post by: Kitty Hello on 2011-Jul-05
On Pandora and most other platforms the device specs are static. On PC/Mac/Linux, the drivers are so robust these days, that it's possible to achieve whatever you waant with 2 or 3 methods.
But Android is totally different. There's totally different devices with different driver specs and different screens, sensors, keyboards, multi-or singletouch and so on...

Well, but it's running the basic stuff pretty good already, which is fine.
Title: Re: ScribbleMP - Android
Post by: MrTAToad on 2011-Jul-05
Yes, Androids are very variable in spec and speed :)

By the way, I'm not sure that SPRCOLL is working on Android...
Title: Re: ScribbleMP - Android
Post by: Kitty Hello on 2011-Jul-05
SPRCOLL might not work. That's because "glReadPixels" fails, then. Savesprite and getpixel will be broken as well then. Let's hope that's not the case.