Compiling for different platforms

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FutureCow

Is it possible to have the section in the documentation about compiling for different platforms expanded to include the limitations of the various platforms?

I know for example it would be hard to say for a windows pc or mac what the maximum possible resolution you can use is as it's machine dependant, but I imagine for any handheld devices for example that there are only a few video modes that work.
Also, anything else that you'd need to know to compile the program you've just written for another platform - eg. maximum number of concurrent sounds, max program/memory size (where applicable), colour depth options, input devices that work on a particular device (eg. I think I read on one of the forum posts that you can simulate a touch screen on a handheld platform with mouse clicks on a pc).

Kitty Hello

These limitations are in the platform options dialog.
You also should take care and get informed about your device a bit. Usually GLBasic takes care about everything. But memory is limited on portable devices. (Usually 32 MB and up)