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Quote from: Hemlos on 2012-Jul-30I just used now, SETTRANPARENCY 0x8000ff, and the result was pink instead of white pixels...i also switched to BMP instead of png.Seem there is a bug here.
Quote from: kanonet on 2012-Jul-29@bumpmapping:please notice that bumpmapping is broken/ does not work on Intel graphic cards. I tried it on 3 (or was it 4) different generations and it did not work on any of them (but it did on ATI and NVidia). Was reported long time ago...Matchy are you still using my 3D lib? If yes, did you include bumpmapping, cuz i did not and its quite a bit work. If someone needs it, i can include it in a future version...
Quote from: Hemlos on 2012-Jul-301. what do you mean glb screenshots? i am using SAVESPRITE2. Do you try ordering the code like i showed also?
X_MADE3DX_CULLMODE 1X_CAMERAX_SPOT 1X_FOGrepeat twiceX_SPOT 1 or -3 // second time for shadows X_ALPHAMODE 0 X_SCALING X_SETTEXTURE X_MOVEMENT X_DRAWOBJend repeat
Quote from: erico on 2012-Jul-30...hijacked(by me) ....... and ampos stuff ....Don´t forget the "kicked can" sound! ...I will try to come up with stuff...
Quote from: matchy on 2012-Jul-30For some reason from a glance, I thought your screenshot were from 3ds or some editor. Here's my algo for shadows. I don't think there a problem with it but is there with the order. I mean I like cullmode up the top because i rarely use both together. In this case, only one spot light is use otherwise they would need to be repeated.
IF Bumpmapping X_SPOT_LT -1, 0x808080, cx,cy,cz,-cx,-cy,-cz, 360 ENDIF