If you switch to GLES2, you would need to rewrite all graphic commands, this would include 3D and 2D. Additionally this would break compatibility with old platforms that do not support GLES2.
Or alternatively we could try to use something like Regal, that translates GLES1 calls 2 GLES2 calls. So not much porting would need to be done and than we could add new features, like shader support.
This is no new issue and has been debated before many times, but nothing happend (and probably never will).
Or alternatively we could try to use something like Regal, that translates GLES1 calls 2 GLES2 calls. So not much porting would need to be done and than we could add new features, like shader support.
This is no new issue and has been debated before many times, but nothing happend (and probably never will).