Kitty Hello,
I am porting my BrickBuster game from ENYO(WebOS) to GLBasic.
How can I open the Virtual Keyboard?
In PDL we invoke it like this:
Syntax
PDL_Err PDL_SetKeyboardState(PDL_bool bVisible)
Returns
PDL_NOERROR - Success
PDL_ECONNECTION - Could not communicate with the card.
PDL_EOTHER - Not allowed to bring up the keyboard as a plugin.
See : http://www.glbasic.com/forum/index.php?topic=6876.0
I have an almost finished virtual keyboad function finished, as you will have also this problem for Android devices. I will upload it next week.
QuoteI have an almost finished virtual keyboad function finished
So, is it finished or almost finished? :S :P
:)
ampos,
Great News! please let us know when it is released!
Note: I like how GLBasic developers team acts fast!
The virtual keyboard is finished, now I have to add the input function for devices with keyboard...
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Oh, I have an empty space next to L. What do you want there?
Expand the INTRO key, as most keyboards?
Any symbol?
DDgui_Input$() FTW!
Quote from: Kitty Hello on 2011-Sep-17
DDgui_Input$() FTW!
It's ugly :-[
And mine scales to fit the screen :nana:
I don't like the look of DDGUI either.
heithen! =D
Can you give better details so I might change the look?
Would you want a skinable engine instead?
A skinnable GUI would be nice, but that would have to include the font too - as that is pretty nasty too.
Speaking of nasty, can you please remove the "metal frame" images (or make them options) for app icons. I really hate them. I don't like spending time creating an icon, only for it to then have an unwanted frame stuck on top that doesn't fit in with the style of the app/icon at all. Sorry Gernot.
It's just a suggestion. Once you overwrite it in the distribute folder, it will never be touched.